Very nice! I love your work. I've been playing with the X-Com base mod you've put together and thought I'd pass along my thoughts. 1. I love the tight corridors, very claustrophobic and they suit the atmosphere perfectly. My only complaint would be that since they replace the map for "no structure" they do tend to make the base massive (very noticeable if your base is attacked early on). It also negates any strategy in base construction. However I do generally feel they add a nice element. 2. When they attack my starting base the aliens always spawn at the North Hanger and nowhere else. The extra corridors prevent this from becoming an advantage, but it does feel a little odd. 3. I love some of the extra wall elements (ie. small radar dome). They help with the claustrophobic feeling. 4. My game always freezes at some point during the battle with these maps. I understand they are in the Alpha stage so I figure this will be fixed, but I thought I'd mention it. I do have XCU 9.7 and the AI patch installed if that info helps. Suggestions: 1. It would be nice for the second level to mean something. Every battle in the base involves getting your units to the main floor fast, and you almost never go back up. They upstairs has virtually no strategic purpose. If some maps involved a greater blending of the two levels (similar to the alien bases) it might add a nice element to the combat, especially combined with the tight corridors. 2. I loved your Area 51 map, and wish I could have it and your new city terror site installed at the same time. Your Area 51 tiles feel like they would suite the X-Com base perfectly. Think HWP factory type design for things like the Hanger. Complete with walkways and gangplanks. 3. Keep up the good work! Also, for those who haven't used it yet, here is a comparison between the original and new base maps.