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Charlie

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Everything posted by Charlie

  1. Like Pete says we will hold a poll and maybe get some discussion going about co-op in tower defense. I think it would make a great game even more fun.
  2. hehe, I mean the rest of it is bad enough, but his expression! My goodness.
  3. No way this is how you skateboard! http://pics.mobygames.com/images/covers/large/1270227378-00.jpg
  4. This fake Skyrim Cover art made me laugh http://i.imgur.com/Yydmv.png
  5. That could be a great idea some of the older games are very good.
  6. About the only game I can think of is Dungeon Defenders where you and up to 3 other players defend a crystal from incoming monsters. It's pretty much Tower Defense crossed with....Diablo 2? I guess. :/ Yeah that sounds right. It's pretty good fun, but challenging. I think co-op would fit well into a game like Titans as it's the player against an enemy. The addition of another player wouldn't be that difficult and also add an extra challenge to the game
  7. Cant' believe no one has posted this yet...unless I just didn't notice it http://upload.wikimedia.org/wikipedia/en/d/d8/The_Mystery_of_the_Druids_Coverart.jpg http://img.waffleimages.com/65ae27c2fab6d374054649fc7a968f1e9af599a6/Hamburger_of_the_druids.jpg http://img.waffleimages.com/088e452cb47fdbf2f1815f1232c78fa6992edcbe/druid-smee.gif
  8. I'll be sure to sacrifice a small 2D goat to make it up to you. And Hi there Full Auto and Space! But seriously my conflation says a lot, I don't think of them as separate at all to an extent almost as an option toggle. Though I can understand why, gameplay wise they are a lot different. That would suggest that rather than TB going down the tubes it's just evolved into something else, if that makes sense.
  9. "Cognitive scientists at Simon Fraser University and UCSD are beginning to use StarCraft 2 replays to study the development of expertise and the cognitive mechanisms of multitasking. Unlike similar expertise studies in chess that consider roughly a dozen players, these studies include thousands of players of all skill levels — providing an unprecedented amount of data on how players move from 'chumps to champions." So no I don't think RTS will be dying any time soon... if the scientists have anything to say about it haha. But seriously, the only reason why you don't see many turn based strategy games outside of indie titles is that they are hard to make into flashy AAA experiences. They are relatively slow and thoughtful games. Bioware even changed the mechanics of their Dragon Age series because they thought the strategic Baldur's Gate type gameplay was 'too hard' for the average gamer. The Final Fantasy series has also been 'dumbed down' considerably because they considered it 'too slow' However, indie games are making a big comeback and fans are responding to 'dumbing down' of games. The success of Mojang, the humble indie bundle and Doublefine's recent fund raising has shown that a lot of gamers have faith in indie developers and the intelligent games they produce. I guess what I'm trying to say is that RTS games are like the artistic movies that come out in the winter while triple AAA tiles tend to be the summer blockbusters. There's room for both in the industry.
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