Jump to content

rabbitz

Members
  • Posts

    1
  • Joined

  • Last visited

rabbitz's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. Hey Okim nice work on the mod - I love it! Just finished my first playthrough on the 2nd difficulty and here are a few things I've noticed: 1) p90 seems a bit overpowered especially since you can dual wield it. I have a human using dual p90s that can clear the entire game by himself. 2) You can easily get 'rare' weapons by doing the missions where you are supposed to help a faction fight off invaders, and then killing all of them but one (the people you are supposed to be helping) after the mission is done. This is an easy way to get SCARs, although I've found that cyborgs usually only have useless shotguns and psionics have those useless reticulan lasers. 3) There don't seem to be too many options in terms of energy weapons... I have beat the game but haven't seen a single warp weapon yet so I don't know about those, but laser weapons are severely underpowered and plasma weapons have terrible accuracy. Gauss weapons are superior to both in every way... especially a gauss cannon on a sniper with mechanical at super heroic +1 giving 95%+ headshots in burst mode. Or a gauss sniper rifle with crazy range doing up to 15000 damage per shot whereas a laser sniper rifle does 6000. I think the laser rifle should also have a higher burst count... what is the point of low recoil if you only shoot twice? 4) You can pick up and use wargot weapons on the wargot mothership missions... don't know if this was intended 5) you have to 'reload' miniguns multiple times to get them to full ammo 6) The missions with the reticulans and the mutants give a LOT more exp than the ones with wargots/cultists/starghosts while being much easier.
×
  • Create New...