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Reprobate

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Everything posted by Reprobate

  1. I just had some pain inflicted recently. 1st turn of my 3rd or 4th mission sent a 4 man squad through a doorway and at the other end of the hall was a door.Had the first rank knell and the second covering them in case some brainsuckers show up.Hit end turn. Four hyperworms come flooding out from the far door and charging down on my men: "AAHH!" Unit critically injured...Unit critically injured..unit critically injured..Unit dead. This was on novice. Though this game still isn't as unforgiving as EU as your units,with armor,can take a couple hits before dying.
  2. I've been playing the game all day,and now maybe its just faulty memory,but has the pathfinding always been this bad? Trying to get an agent to walk through a open door or around some trees has become an exercise in patience as they either head off to some unknown destination in the opposite direction or dance back and forth until all their Tu's are used up.
  3. Nevermind. I realised Gamersgate also sold the game after clicking on a link here.Now thats how to do a verification code.Nice and easy to read. Runs pretty good.Been playing the game all day thanks to the 2 feet of snow outside.Only had one crash and 2 no CD errors.Minor stuff.
  4. I tried picking up the steam version but was having trouble with the darn verification letters during account setup.I'm partially blind and i didn't see an option for audio of the letters. Anyway. I have an old Apoc CD,i also already have DosBox v0.73 or something like that installed.I've run the free daggerfall under vista but that was without a CD. Would it be possible to install the CD under DosBox,and if so,what would the command lines be? I have a C drive,a D drive,and the CD drive is an E.Also would i insert the CD before or after setup? I know thats asking a bit and thanks for any help even if its to say its not possible.
  5. I had a good chuckle reading that.Thanks.
  6. 1.Indecisive Chrysalids. Everyonce in awhile they have such a target rich enviroment it seems to overwhelm them".I'll go for that civilian 3 spaces away..No wait that X-com agent over there..though that one also looks nice...or how about tha civilian?There are just too many choices on the menu!". 2.Shooting through the seam of a ship. I'm not sure if its just something goofy with the PSX version,but i believe it is the Abductor UFO,that if you posistion a soldier just right along one of the anglesof the exterior they will nail every alien coming down the grav lift.. 3.A tank turned into a chrysalid.Nough said. 4.A new operative with a sub 50 accuracy hitting on every shot for several battles.On the flip side:A veteran agent who at the same time,with an above 70 rating,missing every shot for several battles. 5.The hand of God shot. Your agent,during a called shot,misses so badly that they completly turn themselve's around to shoot..thereby killing an unseen alien somewhere off in the ether. 6.If your the battle ends during the aliens turn any unconciouss x-com agents will simply cease to exist.
  7. Thanks. Even though i have played both,though the PC version not as much,i wasn't sure if there were any differences between the two versions such as items. Also an already exploded proximity grenade can visually look like a flashbang if you walk a trooper over the space it had exploded the next turn. Weird bug.
  8. Sorry for double posting but i just remembered another useful tactic for terror missions,or for any mission with structures,and i also have a question i forgot to ask. When fighting through or around buildings don't use doors if you have laser weapons(preferably laser rifles,though even a pistol will eventually breach)go through walls.Have a trooper fire autoshot at a wall and a couple nearby with full TUs to take advantage of the breach.If there is an alien in the building you can usually catch them from a blindside and at worse you can use this tactic to work your way around them to catch them from another angle.I don't recommend using any sort of high explosives for this during tactic during terror missions though. This can also work to breach ships during regular missions using heavy plasmas.Either through the roofs(flying suits needed) or some ships have weak spots in their structures that several heavy plasma bolts will cut through. Question: I noticed flashbangs mentioned,I hadn't realized their in UFO Defense or is it only the PC version?
  9. My worse missions happened early on when i first started playing the game,and didn't know anything,since then i've learned to try to be more cautious and that discretion truly is the better part of valor. Two missions pop to mind. The first one was a sectoid terror mission.I turned a corner and there was a cyber disc,though at the time i had no idea what they were,so i thought man i got to capture one of those.Back then i used to keep my squad really bunched up so i had everyone pull out stun sticks ran a guy up and whacked it..nothing..ran another guy up and whacked it...nothing..ran up another...i repeated this process probably about six times.Then finally the thing goes down and i think great i captured a floaty thingy....BOOOOMM!!! Second mission was my first snakemen terror site and it was a night one.I debark my Tank and squad from the Skyranger and end turn.I notice this weird black thingy run around the corner then run back around it again.It didn't fire and it didn't look armed so i wasn't too worried.I did form my squad up tight though my next turn and figured to opp fire it if it ran around the corner again. It comes around the corner and my guys start unloading laser fire into it but nothing happens.It runs up to one of my men and turns it into some kind of zombie then does the same to a second one.I think this can't be good so next turn i start blasting away at the zombified troopers.Their taking shot after shot and nothing is happening then finally i see one look like it splits open and i think i killed it.Nope another black thingy pops out of it.I've seen enough sci-fi movies to now realize whats going on so i start to get my remaining men with TUs away from those things and move up my tank.Next turn one of those things ran up to my tank and did its attack and i think sucker you can't implant an inorganic object..oh how i was wrong..my tank disappears and i'm dumbfounded,it just dissapeared from the map,meanwhile the 3 soldiers i had used to fire were all turned. At this point my remaining squad is cut off from the skyranger and i start to hightail it out of there.Problem was the board was still filled with these snake things and i also didn't realize the high movement rate chrysalids had.A running battle ensued as my surviving squad members were ambushed from every angle by snakemen and more and more of these horrible creatures as they turned every civilian on the map into one. By now i'm down to two men,but i think all the snake creatures are dead,but there is a hoard of chrysalids chasing after them.One gets cornered by several and instead of being turned he primes and drops a high explosive at his feet thinking he'll take several with him as they are really close around him. End turn,he blows himself up and i'm hoping a couple black thingys,but nope their still standing there.My surviving trooper runs into a house,with them trailing after him,up the stairs and..i realize i'm cornered.They start filing into the house after him,so next turn he blasts a hole in the wall and jumps from the second story into the yard.Somehow i managed to skulk him back to the skyranger where it had all began after i ended the first turn and noticed that weird thing run around the corner.Jumped into the plane and told the pilot to get us the hell out of there. The odd thing was that scorewise this wasn't a complete disaster.By some fluke the chrysalids had managed to turn every civvie,not one dead,and i forget how it calculated my turned soldiers,i think they were listed as missing so that helped take the edge off scorewise.Despite the whole horrendous experience,the whole thing worked itself out as a no harm no foul type of situation.
  10. I've been thinking about buying it.Maybe i haven't because i can play the first game just fine on the PS2.I never played TFTD,but did play Appoc and the later game was so predictable.All the enemies showed up in the same exact spots,and grouped upped,during missions.
  11. I first played Xcom on the Playstation then bought a CE collection of the first three games for the PC,which even under XP was unplayable..It seemed to want a Windows95-98 operating system. I have just restarted playing the Playstation version and still can't get the CE Version to work even with compatability settings.The worst is Appocalypse,At least UFo defense runs with no sound,all Appoc does is give me a message that the PC doesn't have the specs to run the game.
  12. What i do is by May is to have several bases with two Interceptors up and running.One Interceptor at each base is equiped with stingrays and missles the other is equipped with avalanches..and then i just swarm any terror ship that shows up.Terror sites become almost non-existent.It is expensive,and you need the war machine to keep paying for itself by increased missions and forsaking buying up engineers,scientists,and even soldiers to man the new bases,but it is alot easier to deal with a downed Terrorship than a landed one. Terror sites are rough.I accept a 50% casualty rate when responding to them,mainly because the game seems to like to surround your LZ with aliens in several different directions and it is like a duck shoot as you try to disembark even using smoke. On a scale of difficulty,early game,I would have to put Insectoid terror sites as the hardest followed by Snakemen then Floaters. Insectoids are just a bad mission,even later on,between their mind control and cyberdiscs.Chrsylaids make a Snakemen site pretty dangerous.Floaters and Reapers are a joke. Use the fireteam concept, and a HWP,do not disembark everyone at once.A fireteam should have two rifles and one Heavy weapon.Take your time.It sounds bad as the aliens are killing off Civvies but even if every civilian on the board dies and you take your time you will still end up with a positive score as long as your team is not decimated. Use your riflemen to spot for your Heavy weapons and HWP,don't be afraid to fire at enemies that do not register LOS to those units.Grenades are your friend.Proximity grenades are better used against Cyberdiscs and Chrysalaids.Once contact is made with an enemy fall back out of their LOS,without using the contacting unit to fire.Use the reserve TU for snapshot button..This may leave you with enough TU's to fall back,or duck behind,cover(just remember to unclick the saved TU's button) and allow a unit farther back to take shots at the target.
  13. I've just started replaying the game on the PS2 after a long layoff. What would be considered a good accuracy rating? I've got operatives in the mid 60's-70's range in this stat and they still couldn't hit the broadside of a barn with an aimed shot from 10 spaces away.
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