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Gazz

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Everything posted by Gazz

  1. Gazz replied to j'ordos's topic in Modding
    Well, EDIT beats EDLIN hands down... For a very simple hex editor, Hex-Editor MX will do. http://software.informer.com/getfree-hex--...nglish-version/ Simple can be good if you don't aspire to become a great haxxor. =)
  2. Gazz replied to j'ordos's topic in Modding
    Yah, I now saw what happens. Sure you can reorder the soldiers but you have to be really careful about updating the corresponding link in "agent inventory". Preferrably, Apoc'd should update the index in agent inventory when performing a swap that involves soldiers. When cloning / copying, I don't think that's needed. In that case you're generating new records anyway and that's easy to keep track of. It's just the royal mess you end up with when swapping agents around. That's nasty. =)
  3. Gazz replied to j'ordos's topic in Modding
    The Wolfhound actually looks like an UFO now because I never bothered to adjust the graphics but it works so I'm happy. =) Although... weird things happen if you use the copy / swap feature to change the sort order of your soldiers. I tried to sort them "right" so my squads would be displayed in order. At first glance, it works. Then if you equip them, you can get soldiers that mirror each others equipment or have it cross-linked. This only happens with soldiers, not vehicle equipment. Often these effects are not noticable until you save / reload. Then the equipment is sometimes gone (like placed on a non-soldier and therefore invisible) or ends up on other soldiers. It must be something weird with the inventory ID not being copied over or duplicated or whatever. Editing Savegame -> Agents, I found that Inv IDs 12 and 13 were assigned to 2 soldiers each. I haven't tried to properly reproduce it, yet. Just an observation of weirness...
  4. Gazz replied to j'ordos's topic in Modding
    This is umm... bloody amazing! The sheer scope of the thing blows away 99% of all editors for any game period. For instance I could turn the Wolfhound into a flying, lightly armoured and unarmed truck, just to cart my agents around on the cityscape. No more micromanagement there... You seriously should put a Paypal donation link in the readme. You might be surprised. Oh, and then submit it to more cheat / tip / editor sites. This editor was far too hard to find. =) Getting XCOMA to run on XP again was a quest in itself. For almost a week I had been tinkering with my old CD version when I remembered that I had also bought it as part of the XCOM bundle on Steam. (Christmas firesale for like 5$) Taking the CD ISO and configuration from that installation, I had an instant XP/Vista-compatible config for ye olde CD version... without the need to "be online" with Steam. I mean seriously... online activation for a 1997's game? =)

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