Jump to content

Pariahsolo

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Pariahsolo

  1. Don't know why but the game for the most part has been starting up when clicked on. It still gives me a black screen (with or without sound) on startup once but the game has been fairly playable. Bug wise, found one that I have been able to replicate. Inside the Squad screen, when I grab a squaddie to add to my active squad and I don't click exactly on the block I want the new squaddie to go into, I get a crash to desk top (normally, my active squad is full and it seems to happen when I am moving Psionics). Also the game hangs for a second ever time I click on one of the drones. The other CTD I have been occurring has been AFTER I completed a Tactical mission and I click the Finish Mission button, when the game tries to go back to the geoscape, it instead crashes. Question; where do I find the weight of the weapons/items and the Time to Fire? For example the write up says the Laser Sniper rifle is heavier than standard sniper rifles and more bulky therefore it takes longer to fire. I would really like to be able to compare those two bits of info when choosing how I want to kit out my squaddies. Comment wise, I thought the Wargots were supposed to be tough? Granted I am playing on Easy, only way I could play AM but the ballistic protection of the standard Wargots is only 5%, is that right? The Power Armor is at 70 or 72% and a couple of LMG doesn't seem to have an issue tearing through it's armor. The weapons that do the most damage to me are the area effect "thrown" weapons, those are the weapons that has killed my squaddies the most but at the same time, they are equal opportunists because the bad guys seem to take out a fair share of their own with them as well.
  2. Gah have gotten the game working a couple of times and it locked up. 1st was on the research page and 2nd was while I was reading though the glossary (silly question, is the Dam/sec how long it takes to ready a weapon? For example a pistol seems to be 0.67 while a sniper rifle is 0.40 and there for the lower the number the slower your are firing the thing?). Both times it quit working without a prompt on my part, ie I didn't click anything.
  3. Okim, Thanks for the suggestion but it worked but didn't work. My harddrive really needed a defrag and the game started right up afterwards. However, I think I ran into a bug because when I restarted after defragging, I had a mission lined up (rescue a native from mutants) I did the mission but didn't get the sector so I pressed the mission again and without going to antoher screen prior to launching the mission I got the same mission but this time from the Reticlans. When I completed that mission, I knew I had enough xp to advance a couple of squaddies and after doing that I went to the manufacture screen. Everything written word on the manufacture screen was replaced by "Debug" and some other characters. I think I goofed next because I did the save and exit and after it saved the game quit responding. I have tried launching it twice since and the first time it crashed when I tried to "resume" the game and the second time I tried to start the game, the Cenega splash page was black with music in the background. As a side note, I can concur that the the "help" the natives are a joke because they have more fire power than I do and normally wipe the cultist/aliens before I can arrive to help them. Also I have run into another batch of 19 Cultists but most times when I face the mutants I am lucky to face more than 6 of them. It is like the muties are a cakewalk and the cultist are playing on nightmare. Thanks for all the work you have done. Albert - Pariahsolo
  4. Okim, First, excellent mod and great work on your part. The only complaint of your mod is that I have is that I think the Cultist and Cyborgs are WAY too tuff in the begining. Mainly I feel that way because of their numbers. Twice I had a battle against 19 foes. 19 Foes! And me with light armor and no advance tech. Not an exercise in futility I like to repeat. Funny thing is that only those two factions have shown up in such large numbers; I don't think I have faced more than 10 mutants on a mission. I have another complaint but this one I am fairly sure is not related to your Mod; that complaint is that UFO:AS is BUGGY AS PUCK! You mod took away a lot of the end game bugs I was running into but I am still experiencing a game breaker of a mod; the game won't START half the time! It is like a crap shoot to see if I will get to play; I clik on the UFO exe and sometimes the Cenega screen splash will start and sometimes it won't (I get nothing but a black screen). Sometimes I will get the music and sound effects and sometimes I won't. Sometimes I will get the Cenega splash page to work, and if I let the opening graphics (guys running) play, most the time I exit out of it and the game options page (your ACM page) STILL won't load. I thought there was a way to remove the opening graphics and go straight to your ACM options page but after searching this forum, I come up with bumpkiss. Any suggestions? Thanks, Albert - Pariahsolo
×
  • Create New...