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PetteriB

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Everything posted by PetteriB

  1. Don't know about other countries, but here in Finland it's available through a number of content providers such as Buumi and Kieku.net (they also sell UFO: Aftershock Mobile). If the phone has some kind of virtual keyboard for Java apps and you're able to pass the initial screen orientation test, I guess it should work. However, after doing some experimenting with PSPKVM, it seems that the game simply refuses to work on any phone that has a screen wider than 240 pixels, which probably rules out the majority of current touch phones. With PSPKVM it's easy to get around this problem by just changing the emulated screen size, but I don't know if a feature like this exist on any real mobile phone.
  2. I recently watched Angry Joe's UFO: Extraterrestrials review and found something very interesting from the comments section. In addition to the UFO: Afterlight PC game, there also exists another version for mobile phones. Official homepage I wasn't able to get the game run on my Nokia 5230. After the loading screen, the game just freezed with a message "The game doesn't support landscape mode. Please only use portrait mode." http://img821.imageshack.us/img821/5530/ufoalonpsp.th.jpg However, I was able to run it on my PSP with the help of PSP-KVM but only after turning the sounds off. The strategic portion of the game seems rather simplistic. You can choose which mission you play next, equip your soldiers and occassionally make some simple plot related decisions. The tactical portion, however, is quite fun. Intead of Simultaneous Action System, the mobile version uses a more traditional turn-based approach which reminds me of the early Shining Force games on Sega Genesis. Also, the enemies seem to actually use cover this time instead of mindlessly charging you, so camping is not nearly as effective strategy as it was on the PC version.
  3. Myrmecol bug is a bug where the game fails to generate the mission pins on the Myrmecol map screen making it impossible to continue further. Here are the instructions on how to use the repair kit: http://forum.altargames.com//index.php?s=&...ost&p=61636
  4. Latest news from ufo-aftershock.com: A physical copy of the aforementioned comic was originally included in UFO: Aftershock Collector's Edition. A PDF version was also included in the DVD version of UFO Trilogy collection. http://i1047.photobucket.com/albums/b476/piibii/ufoas_comic.jpg
  5. A gift that just keeps on giving Nice work once again, Okim!
  6. I tend to save every funny image I happen to come across (animated or not). Most of my gifs are from PoE's LiveJournal Random Images Generator forum.
  7. http://parasiitti.org/stuff/animgifs/TheUltimateWarrior.gif http://parasiitti.org/stuff/animgifs/mariokart.gif http://parasiitti.org/stuff/animgifs/eyerapesuit.gif http://parasiitti.org/stuff/animgifs/11411939796526ny.gif http://parasiitti.org/stuff/animgifs/0000g2qd.gif http://parasiitti.org/stuff/animgifs/bird_steals_sad_wallaby.gif http://parasiitti.org/stuff/animgifs/crotchgun.gif http://parasiitti.org/stuff/animgifs/demon-1126625689_i_6666.gif http://parasiitti.org/stuff/animgifs/ringking.gif
  8. I don't know about the boxed version, but the download version of UFO Trilogy is available at SprocketIdea. However, I'm not sure if that version includes all the bonus features from the regular boxed version. Might be a good idea to ask them about that before purchasing.
  9. If you're having problems with Starforce or are just tired of having to put the DVD in every time you want to play the game, here's some good news for you. ALTAR just recently released a patch that removes the DRM from the game. Download UFO: Aftershock patch 1.2.1 here: http://www.1cpublishing.eu/game/ufo-aftershock/downloads
  10. There is an Aftershock comic included in the bonus features of UFO Trilogy pack. I don't know if it's the full comic though (it says "preview" in the file name).
  11. Hmm... now that I think of it I remember having similar problems with Afterlight when I was still using a GeForce 6600 GT graphics card. The game became incredibly slow every time I came across a map that contained those large two-story Beastman buildings. The only way to make the game playable was turning shaders completely off. I then upgraded to Radeon HD 3850 which has enough horse-power to run Afterlight smoothly with all settings maxed.
  12. Sorry, it's not possible to change the resolution in Aftershock. The GUI scaling in Afterlight really sucks. The game only looks crisp on 1280x960 and 1280x1024 resolutions and using anything else will cause severe blurriness, gaps in UI graphics, missing outlines for buttons and other anomalies.
  13. Afterlight's engine is much more polished because the developers actually had time to finish their product where as Aftershock was rushed to the market leaving some really nasty bugs unfixed. Unfortunately, the only thing I can suggest at this point is that you try putting all visual settings to minimum and then increase them one by one to find out which setting makes your game too slow.
  14. Try "effect_off lightmap" (all in lower case). If that doesn't work, try turning off the following effects one by one until you find the effect that is causing slow-downs: diffuseMap shadowmap specLightmap specularMap glossMap normalMap bumpMap selfIllumMap opacityMap defaultColor specular sphericEnvMap envStrMap viewerLight outdoorLight fogOfWar Effect names are case-sensitive so be sure to use correct capitalization when typing console commands.
  15. PS2 also has it's share of crappy shovelware games. Just look at the videos in this thread at SomethingAwful forums. Edit: Am I the only one who thinks the artwork in Custer's Revenge cover looks like Robert Crumb's work?
  16. Sorry, I forgot to mention that you also need to add "--options" bit into the target field. The target field in Aftershock's shortcut icon should look like this: "C:\Games\UFO Aftershock\UFO.exe" --options fullscreen=FALSE
  17. Add "fullscreen=FALSE" option into Aftershock's shortcut icon.
  18. Gamesradar just recently made their picks for the worst box art of 2009. Pet Vet didn't make it to the list but here's something else: http://parasiitti.org/stuff/myballetstudio.jpg The overall crappy cut-n-paste look and the garish purple clothing makes me suspect this was made by the same person who did that Pet Vet cover. Also, there's something deeply disturbing about that little girl's face: http://parasiitti.org/stuff/balletgirl.gif
  19. BTW, that Pet Vet cover was featured at Photoshop Disasters blog a while ago. One of their readers even managed to track down the original stock photo they used.
  20. Let's see: http://parasiitti.org/stuff/colorfuljourney.jpg Warning: sniffing marker pens may lead to brain damage http://parasiitti.org/stuff/grudgesim.jpg Compare this to the original cover http://parasiitti.org/stuff/petvet.jpg "Doctor, I think there's something wrong with my bunny. He just won't stop growing!" http://parasiitti.org/stuff/bikinizombie.jpg Wait, what?
  21. Judging by the screenshots, that game looks like a slightly altered version of Habitrail Hamster Ball. Another 'gem' from Phoenix Games, "the only european super budget publisher": http://parasiitti.org/stuff/pinocchiobig.jpg Jiminy Cricket will stare into your soul. Reminds me of I came across while browsing YouTube.
  22. If you care about cross-platform compatibility, I recommend that you also check out OpenTK. It provides bindings for OpenGL, OpenCL and OpenAL and it's very easy to use if you're already familiar with aforementioned libraries.
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