Jump to content

jrink

Members
  • Posts

    21
  • Joined

  • Last visited

Everything posted by jrink

  1. I'm now in July of my Superhuman level game and have to say, maintaining good month scores and high income is much easier than when playing easier levels. Last month I scored a 7900 and I now have over 24 million in funds at this time. Hardest problem is getting Zrbite at the moment, what a pain! I have 6 bases around the world wiht transmission resolvers and things are going well. I basically just need a lobsterman commander and navigator so progress on researching so I can get the latest flying sub and I should be good to go. One strange thing is that I have no yet any terror sites show up in about 5 months now. And I'm still getting some aquatoid missions, in July! Go figure.
  2. I'm only in March and find everytihng a cakewalk so far. I've probably lost on average one aquanaut per mission. And that's usually the cannon fodder guy who's stats suck so bad I don't care. I've taken a new strategy on missions and thats use grenades like crazy. I've done FAR LESS re-loading this time due to using a different combat strategy. I've had 2 terror missions, 1 port, 1 island, both were a breeze. So far I haven't fought anyhitng except gillman, aquatoids, and deep ones. I'm hoping my bases get attacked SOON cuz I need a calcinite corpse before lobsters show up.
  3. Is it just me, or is playing superhuman easier? Let me explain why. 1. More ships flying around = more money 2. More aliens with each ship/mission = more money 3. More equipment from each ship/mission = more money 4. More aliens = more kills = better stats Anyone else ever think about this? I'm playing superhuman now and just kicking some serious tail.
  4. Sometimes early in the games it's possible to follow the large ships around with a barracuda and your triton without attacking it, and waiting for it to land instead, then landing the triton over the top of it and having your fun blasting aliens. Otherwise it's usually a whole lot of reloads.
  5. This has happened to me a few times... It's funny. I'm playing TFTD and am really engrossed in a particular battle, trying my best not to get any of my solider killed. My whole house is quiet and as I move a soldier out from cover, WHAM, a Sonic Cannon shot from some hidden alien flies right past my soldiers head. When the audio is turned up kinda loud, along with the creepy music, it has, at times, caused me to jump in my chair, haha. Kinda funny, thought I'd share.
  6. I'd like to know where to get this. The music in TFTD always creeps me out.
  7. Anyone ever notice that sometimes when you start missions, the Triton doors are already open and cannot be closed? IIRC, this is ALWAYS the case on level 5 gameplay, but levels 1-4 allow the doors to be opened and closed. Sometimes it seems like they get stuck or something though and wont close in between turns even when the ship wasn't HIT with a grenade. Wondering if this happens to anyone else. Its not common obviously, but has happened on rare occasion.
  8. Also, I will not shoot down any small ships with a "alien colony expansion" mission. Doing so seems to prevent the colony from getting built. Personally, I prefer they get built so I can take them out.
  9. One thing I found out last night. If a small ship comes around for a floating base attack, 2 things can and always will hapen. 1. You shoot it down - You don't see a very large ship coming later with the same mission (attacking your base). 2. You don't shoot it down - You will see a very large ship coming later with the same mission (attacking your base). It will be the same alien race too. I kinda learned that trying to get aquatoids to attack my main base so I could get a calcinite corpse researched.
  10. Above all, I hate it when I get a soldier with a boatload of kills and sweet stats and then find out he's susceptible to mind controlling, argh. I don't bother sending my guys through MC labs to find out who has a weak mind, I prefer taking them out on a Tasoth or Aquatoid mission and finding out first hand. That way I can kill the person immediately. It's bad for my score, sure, but, the gratification I get from whacking my own dude in the back of the head with a shot from a Sonic Cannon can't be beat.
  11. Well I finally got Calcinites. Aquatoid's attacked my base in July and with it came Calcinites. Now I can finally do H2H. woot!
  12. Heh... so, what about those of us who start the game without any editing utilities?
  13. The last game I played I focused heavily on Scientists, having 150 as quickly as possible to research sonic weaponry for my men AND my ships (to shoot down large ships). I spent almost NO $ (I have 10 techs for the 150 scientists) on manufacturing. This game, I'm spending a good deal of money on manufactuing. I now have 75 techs and 75 scientists. I've found that this sure seems to be a better way to play from the start since I have SO much more $ now from selling off all the particle dist. sensors I've been making, it's a good income for now. Wondering what other people do.. focus on science or manufacturing first?
  14. I was under the impression that researching a medic does not give you the actual bonus of the research from that alien race. In otherwords, researching a gill men medic and he tells you about calcinite does not give you the ability to research a vibro blade. I am NOT 100% sure on this, but 90% sure.
  15. In the first 3 months of the game, all I ever see is a small ship, and everytime I see one, I shoot it down. I'm wondering, should I let some of these ships accomplish their mission, land, etc. and then, as a result, bigger ships will come around? My thoughts are... with bigger ships come bigger rewards. Maybe a alien base could be established easier that way, or more island terror missions might occur, which in the end gives me more $$ and score because I'd get to attack the ships supplying the colony and collect all the goodies that come along with it. Just curious... I've always shot down small ships asap. Wondeirng if I should let some through.?
  16. It's the month of July in my TFTD game. I haven't seen a calcinite yet, and from what I'm reading it's going ot be next to impossible to find them. NKF, you mentioned shooting down Aquatoid ships when over my base. I don't even see aquatoids anymore, just lobstermen basically. So... Am I screwed? Do I need to start over again? If I start over, whats the most sure way to find calcinites early on? I've played TFTD about 6 times and I think I only found calcinites in 2 of those games. Both were from a floating base attack. I think I'm screwed.
  17. Serious? I did NOT know that killing aliens with grenades would increase firing accuracy. Wow, I rarely used grenades because of that reason. Now I'll have to start using them more regularly.
  18. 2 quick notes about mind controlling... 1. If my guy is susceptible to getting mind controlled, on matter how good his stats are and how many kills he has in previous missions, I shoot him myself. The last thing I need in a mission against aquatoids and tasoths is my best guys turning against me. So anyone who gets controlled, even just 1 time, is shot on the spot. Plus, it's kinda fun. hehe. 2. I *never* send my guys through mind control training anymore. I remmeber doing that in a previous game a played a few years ago, and damn, once your guys have strong ability to take over aliens, the game is BORING!! I used to mind control every alien on screen and just walk them single file to my guys to get shot. It ruined the fun of the game, so I play it without using it. Thoughts?
  19. Was curious if anyone else out there has very strict minimum requires for their soldiers like I do. If I buy 10 soliders, I'll likely only keep 2 or 3 of them. Basically, any solider who does have at LEAST 50 reactions, 60 firing accuracy, and 30 bravery, gets canned out of my squad before their first mission. Basically, I got tired of guys not having decent reaction fire (and this is a PAIN to increase even after tons of kills), and having poor firing accuracy from the getgo is a huge hinderence. Peronally, I don't care about stamina, health, strength, time units, etc. Those stats are really easy to raise. So when I go out on my missions with 8 or 10 guys, they all have great firing and reactions. I generally use 2 or 3 more guys with crappy ole' stats as "red shirts" or "fodder" to scout the area. If they get killed, I'm not complaining. Unfortunately, the cost of using this method is kinda high becuase you end up purchasing alot of soldiers to meet the minimum specs, but in the end it's been worth it for me. Curious to know what other people do.
  20. Argh! I'm needing H2H weapons because lobstermen are starting to appear. No luck finding calcinites. I understand I can find them on port missions and base attacks. However, every port mission I go on only has gillmen and deep ones. And my bases have never been attacked. Anything I can do to speed up the process? Thanks
×
  • Create New...