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Solarn

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Everything posted by Solarn

  1. Well, I thought it was interesting enough to resurrect. On that note, recently, I've picked up the habit of sending my 4-android "kill team" on every mission that involves a target-rich environment, but lack of collateral damage is preferable (that is, factories and the Senate). You can say whatever you want, but when Poppers first appeared, one of them could easily take out all four of them if it exploded, and nowadays (with their equipment unchanged except for M4000s being exchanged for Disruptor Guns) a Popper MAY damage one of them, if it is lucky. Androids do get better with time, even if they can't be trained. Anyway, two of them wield dual Disruptors, one has a Disruptor and an Autocannon with all kinds of ammo, and the fourth has dual Autocannons with HE ammo. He gets little use except for the occassional UFO mission, obviously. XD It was in an Arms Factory that I found myself under heavy fire from altogether 10 Skeletoids and Anthropods with Devastator cannons and a Popper running towards me. So what do I do? Being who I am, I decide to use the HE guy to take out three Anthropods that were very close together while the dual-Disruptor guys lay down suppressing fire that's bound to get the Popper sooner or later. Except I forgot that the Anthropods were very close together because they were between a wall and the edge of a large crate stack. And you know how the crates are in Arms Factories. Suffice to say, it was "Menu, Load Game" time after that.
  2. WISE FROM YOUR GWAVE! Ahem. I've only recently started playing Apoc again after years of absence, but I was at it all the time before I stopped. The stupidest thing I've ever done would have to be this: I started a new game, because (thanks to co-playing with my cousin, which usually involves razing the city to the ground with hoverbikes in the first few days) the Government stopped my funding way too early on in my previous one. I've already had quite some experience with alien raids by then and developed a system where in the first half/third of the game I'd play in real time if I didn't expect a serious threat damage-wise and turn-based if I did. My reasoning was that Brainsuckers are much more dangerous in turn-based games, but virtually useless in real time tactical missions, because I can splatter them way before they can infect my troops. On the other hand, the acid-spitting aliens are much more dangerous in real time, because they will shoot at you the same time you shoot at them and the acid eats through Megapol armor like it wasn't even there. So, I started a new game, bought some equipment and immediately the first siren sounded. Big deal, the starting tac mission is always a breeze, a few Anthropods at most. That's what I thought. It was in a slum and after killing 2 Multiworms and associated Hyperworms, a few separate Hyperworms, 3-4 Spitters, a Multiworm Egg (the damn thing was sitting right in the middle of a corridor I needed to go through) and an ungodly number of Anthropods, there were still enemies on the map. I've already lost one soldier and most of the others were pretty worn down too. I paused and gave the wounded ones orders to congregate near the exit points, so they'd be out of trouble. After I unpaused and they started moving, a group of two encountered an Anthropod with a Brainsucker Launcher. The Launcher fired and the Brainsucker attached itself to the head of one of the guys. I fired at it with the other, but missed and it fell down dead. I immediately paused and, after replacing the M3000 in the non-brainsucked guy's hand with an Autocannon with AP rounds, I opened fire. The other guy died almost immediately. So immediately that I didn't notice that the Brainsucker was unsuccessful and I was still controlloing him until it was too late. Thus happened the most unnecessary death of an X-Com soldier ever.
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