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schokomax

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  1. well i dont know of any other game devs who promised multiplayer and didnt deliver (even though people already payed expecting multiplayer), im sure there are some, i just never encountered any also please note that zero and his minions moderate both, the stardrive forums and the associated steam forums in which they closed/deleted a lot of threads and banned several players theyre desperately trying to silence the bad reputaion the first game is having so, of course, they can sell the second game well the only thing they cannot control/delete are the user reviews, just check them out and scroll down and down and down, many negative reviews with a lot of the criticism directed not only at the game but at the developer himself for commiting fraud/false advertising, even most of the positive ones admit there are major issues and to only pick it up on sale and be prepared to encounter many problems (how they can still recommend the game then is beyond myunderstanding) (i am not an angry troll who got banned btw, i never posted on either of the forums, my opinion is mostly based on the developer's actions and track record) so beware, zero is not some1 you should trust as a game developer
  2. WARNING: the developer is a scammer he promised many many features in the first game that never made it in and then simply dropped the game (he promised to keep developing and patching stardrive 1 after release several times at his forum, then suddenly all the posts of promises he made disappeared from the forum and stardrive 1 was dropped) one of the main promised features that he never delivered was multiplayer, his explanation as to why that never made it in (the only reason for me and many others to even consider this game): "I didn't really know what I was doing back then" NOW he wants to release a second game WITH the features stardrive 1 was supposed to have and cash in twice on the same product (who knows maybe he plans to do it again and is already planning to announce stardrive 3) it was possible to forsee that this would happen, i returned the preordered game 2 days before release as it was clear that the game was months from being ready at that point and there was already talk about a new game project on the forums, he or one of his forum minions called it a "surprise" iirc the sad thing is, there are so many fanboys out there who support him and buy this game one more time... some people just deserve to be scammed
  3. throwing granades can be performed without special training, at least it works for me (the accuracy of the granades is determined by the "physical" skill iirc) - just click the attack button whit the granade in hand (aiming directly at the opponent should throw it as a default action) "using" the detection items also does not require special training lace the item in question in your right hand (i.e. the hand on the left as youre looking at the soldiers fron the front) and then hit the "use" button, after a short amout of time a sound is heard (similar to a geiger device) but then my problems start, the scanning yields no results, i used it about 10 times and it wasnt able to detect anything i didnt see already using medkits / repair kits is also working - but here you need special training medkit - you need minor medical training (only available to scientists, i.e. only the soldier/scientist character can use it, for example tadeusz), you need the medkit device (fortgot the name) and "ammunition", the ammuniton can be either the healing charges or some drugs which you cn manufacture after some research -- the bug here is, that if your storage contains both drugs and healing charges, per deafault equiping a medkit automatically loads it with a drug instead of a healing charge) in the tactical game, equiping the medkit into the right hand enables you to heal a character per default action (works on enemy too, important fgor capture missions) for repairing suits / drones you need the following: the toolkit, the appropriate "ammunition" (suit repair and drone repair charges respectively)and the appropriate training (minor suit manipulation and minor automaton or sth like that) the use in combat is the same as for the mdkit
  4. well, im planning to restart my game to do better this time (especially with the training of my soldiers and scientists as it was rather chaotic cause i didnt know what training options would come next) up to now i didnt have any trouble dealing with my enemies (i got a "special" shipment of certain weapons from certain allies in orit of a certain planet far away ) this and some heavy armor would take care of most of my trouble, (im still dealing with beastmen and robots mostly right now, the expedition just arrived) i played on normal difficulty, so my question is, should i increase the difficulty? what happens on an increased difficulty level (strategic/tactical) i guess strategic would increase the production costs of components and or research times, which is not really that intresting what about tactical, will it place more enemies or will it boost their stats/equipment? i heard many complainthat the game will turn out very difficult, i consider myself very experienced in squad based rts (played everything from enemy unknown via silent storm and JA to AM / AS, with Apocalypse still being the best game in the genre) but i still had difficulties dealing with AS on higher difficulties will i have to bail here too at some point in higher difficulties cause the game gets unbeatable? And lastly: how to use these damn scanners? in AS they workjed very well, i made a scan and could instantly find the positions of my enemies within a large area around the detector (as long as they were moving, for the doppler scanner for example) here i have 2 different scanners (metal detector and some movement detector) but they seem to have no effect whenever i use them, do i need pecial training? the character using them had outstanding scouting, all i get is some strange sound but nothing is revealed
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