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wiequadrat

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Everything posted by wiequadrat

  1. a very nice mod. the one that attract me the most is the ability to play as beastman. how come i miss the version 1.
  2. wiequadrat replied to Preda's topic in Mods
    yeah the host died..... i already edit the post. change the ualguide wiki also. new link in http://www.box.net/shared/1s0hbzu4el and i'm a kind of forgot of what i do back then.... lucky i have a very extensive readme
  3. i finally succeeded in making reticulan expedition to use reticulan battle armor, in fact i also create 3 mods : 1. Exp able to use RetBattle armor 2. Ret able to use ExpBattle armor 3. All Ret can use any armor since i haven't got any ExpBattle armor then i haven't test no 2 and partial no 3...... well have fun modding download from Savefiles download from Filecloud information just remember to choose the mod that u want and please read me the readme.txt PS:how come i cannot upload it to my geocities free account? so i hesitantly use savefiles @Kret well fyi, at first my mod do nothing. the ret armor still there but it won't attach to an expedition now i know the problem, i created a wrong folder to put the subrace.txt. so i put the subrace.txt in the right folder and voila... new mod is coming to town.. erm i mean forum. EDIT in 30 okt 2009 : NEW hosting for the mod * download from UFO AL folder in box.net
  4. i copy paste the reticulan armor info from Reticulan Rebel armor. i try this and it's not working.... anyone care to shed some light to me? steps that i do: i modify this part in subrace.txt in "Data\units\configs" ================line 1859 (no changes) SubSubrace RECORD id INT 4 name STR "ReticulanOriginal" {bla bla bla} ================line 1901 (change) ListOfArmour ARRAY 2 >> into >> ListOfArmour ARRAY 3 ================copy paste this AFTER line 1978 SubArmour RECORD armourStringId STR "ReticulanArmour" g_modelid STR "Units/Models/Reticulans/reticulan_rebel_battle.TXT" videodir STR "Interface\Models\Cinematics\enemy\reticulan" sounddir STR "Sound\exclam\enemy\reticulan" shapetype INT 2 s_movingid STR "sound/body/PowerFieldSoft1.wav" onhitmaterialid STR "Bio" corpseid STR "ReticulanCorpse" ListOfMaterialSound ARRAY 13 SubMaterialSound RECORD materialid STR "None" s_stepid STR "" s_bodyfallid STR "" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Sand" s_stepid STR "sound/movement/Bio_Sand1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Grit_SandIce1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Rock" s_stepid STR "sound/movement/Bio_Rock1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Concrete_rock1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Moss" s_stepid STR "sound/movement/Bio_Moss1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Grass_Moss1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Water" s_stepid STR "sound/movement/Bio_Water1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Water1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Ice" s_stepid STR "sound/movement/Bio_Ice1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Grit_SandIce1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Concrete" s_stepid STR "sound/movement/Bio_Concrete1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Concrete_rock1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Metal" s_stepid STR "sound/movement/Bio_Metal1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Metal1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Plastic" s_stepid STR "sound/movement/Bio_Plastic1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Loam_Plastic1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Glass" s_stepid STR "sound/movement/Bio_Glass1.wav" s_bodyfallid STR "sound/movement/bio_soft_Glass1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Wood" s_stepid STR "" s_bodyfallid STR "" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "Bio" s_stepid STR "sound/movement/Bio_Plastic1.wav" s_bodyfallid STR "sound/movement/Body_Soft_Loam_Plastic1.wav" END_OF_SubMaterialSound SubMaterialSound RECORD materialid STR "ForceShield" s_stepid STR "" s_bodyfallid STR "" END_OF_SubMaterialSound END_OF_ListOfMaterialSound END_OF_SubArmour
  5. i do hope they bundled it with all the patches (or perhaps mods)
  6. i think you better learn Major Leadership as minor is worthless against psi attack. btw in my game it seems that aliens always try to mind control Ute. so i strip her from her weapon and she just running a round and eventually when she far enough, she gain control again. just creativity and a bit of luck and no body got hurt by mind control
  7. have you study "MAJOR leadership"? those training will help other and himself/herself to avoid psi mind control. AFAIK high charisma also help (according the description)
  8. 1. You can try to kill every enemies (Kill them all until they're really dead not unconcious). the game will automatically finished. just try to do it when your unconcious member still unconcious. (this is what i do when i forgot to bring a medikit) 2. you could try to wait for a few moment (fast forward) just like "Knan" said 3. you could heal him using any medikit IF only you have a medikit.

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