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Wraith69

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  1. I understand completely, When I encounter PKs then there is a problem, the stat boost I am thinking of is very very minimal, I am still testing around a bit I have to balance challange vs. ability to do the mission. I do understand what you mean by using brains, I have completed S2, H&S solo with the soldier and machinegunner class. With a sniper and scout classes some planning is needed. With the medic almost impossible, and with the engineer it is so so, the high int helps. Again I know this is not in the spirit of SS2/3, but I've loved the idea of one man against impossible odds. I want to tweak it so that starting is a bit easier, after a few level ups it is completely do able.
  2. The way I play SS2/SS3 is by using only one character and no other squad mates, I like it because it is challenging and I like the solo/lonewolf concept of it. I know its a bit stupid to use only one character in the campaings but its working out great for me, but I've been fiddling around with the base values of starting characters and I think I should give some classes a boost in their stats like strength, dexterity, and intelligence. Not much just a little boost to make them flexible, and I think a level limit change so they would have a bit more perks. Again I know it is not in the spirit of Silent Storm to play with one squad member but I think a mod which sort of sets you in commando role would be good. What do you guys think?
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