Okim, I know this mod is 10 years old - in fact I played it since almost the beginning - but I have one request: could you perhaps release a version (or a submod) where you retain the vanilla ability of hiring experienced fighters, not just 1st level ones? Even after all these years I am not sure which model is better; I understand the merit of 1st levels only, but also I feel it makes the mod a bit hardcore, since replacing a lost soldier is a huge pain; and sometimes you lose soldiers to random bad luck even if you play well. So I would like to compare the experience between the two versions. If you're really not interested, I could try making this submod myself, I've modded games for years, but I've never modded Aftershock and I have no idea where to start... And for you it's probably trivial. So please kindly consider it.
But that's exactly why the project is interesting! Look, you could run the first two games with DOSBox too. The reason Openxcom is so popular must the bugfixes and the modding potential. And this is precisely what I expect from OpenApoc, plus adding the missing stuff if it can be done. I'm just hoping we find enough coders.
I never thought I'd see another version of the ACM... Definitely it's the right time to get back to it! Just curious, was this patch approved by Okim? It's not like I wouldn't try it otherwise, but I would still like to know.
Welcome Astral, and thanks in advance for your work. I'll appreciate it too. Okim seems to have stopped working on ACM years ago (more because it seems complete than because he abandoned it), but I'm sure he'll be thankful too. If for some reason he doesn't respond, please attach the file somewhere around here for download.
Sadly, that post you referred to doesn't exist anymore (well, 7 years have passed). And I can't find any specific information on the difference between difficulty levels. Can anyone point me to such information?
Damn, I only saw it now :/ Perhaps you should have done this on Kickstarter? I've never heard of this site, and I doubt many people stumbled onto your project...
I have played the demo (which is still very close to a full product) yesterday and I have to say this: Yes, the funding conditions are criminal. "Give us $ 50 000 and we'll make tanks able to get experience" - honestly. The same can be said about most other features. These guys are taking advantage of lack of competition in a very uncool way. However! This is the best damn X-Com clone that I've ever seen. The UFO: Extraterrestrials cannot compare at any level. It is exciting, it is meaty, it has everything that the old series had, and that the newer attempts lacked. This game simply bought me, and I'm sure I'll buy it too! Hell, I'll even throw money at them and I hope many other people will too.