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koryo

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Squaddie

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  1. thanx a lot Bomb Bloke. that has helped a lot. i can now play missions, and there are ALMOST no problems in game. EXCEPT 2. 1) really annoying glitch, if i use the mouse to move around the map or a level, the game quits and i enter windows (the mouse is fast, but dosen't move properly in game anyway) 2) absolutely no sound at all any suggestions?
  2. there already set like that. could you please if possible contact someone who has experianced this prob, and tell em i need ahand, cause im stuck P.S. i have it set as compatibility mode for 98, is that correct or shall i take that back to XP?
  3. IM A GENIOUS whenever i tried to run the game and had the graphics problem, i realised that it must have been my resolution, and every time i tried to run the game and came out, my graphics were at 8 bits, 640X480, and my graphics software wouldn't allow that. SO once i realised this, i left the game, THEN WENT BACK IN! AND IT WORKS! i can get into the game, on the map, load, and save HOWEVER when i load a mission, it freezes for about 1/2 a second, and return's to windows how can i solve this? p.s. i didn't use the software here, because it just slowed my game down by LOADS, i mean i could move my mouse and all, but the game was just SO slow, the mouse barely moved at all. if i can get this solved i swear il be playing this for at least 4 hours lol any ideas please? *edit* i have to use the second attachment, just experimenting with what to do
  4. right, i took the printscreen (alt p) but i cant find it anywere in the game directory :S i tried what you suggested 4 times, no offect. when i press the windows key or the alt Esc key to get back to windows, my graphics driver fucks up, my resolution changes from 1024X765 with 16 BIT, to 6BIT 600X800 res. there is some sorf of error message, but it herts my eyes to read it. if you REALLY need it il get my dad to read it *snigger* O CR*P I JUST REALISED I FORGOT TO TELL YOU IM USING A 2 DISK SET OF XCOM APOCALYPSE, WILL THAT MAKE A DIFFERENCE?
  5. ok, i am running a winXP Pro computer OS, with a on board graphics card (laptop samsung X05) i cant take a screen shot because when i try to exit (windows kay, or alt ESC) my laptop gets a BSOD and i have just recently formatted am so close yet so far anyway, the image is completely distorted, when i move my mouse it DOES change in parts, but i cant be any more specific than that. i have (for your ammusement) taken a VDMS log of the problem, and have attached it below god this is annoying i cant attach it, so am going to be a nusance and post the entire log below (please delete it after your done with it) @I - 00:03:59.153 - VDMServicesProvider VDMServices initialized (hInstance = 0x10000000) @I - 00:03:59.293 - SysExIndicator ActivityLights initialized @I - 00:03:59.493 - MIDIPlayer MIDIOut initialized (device ID = -1, 'Microsoft MIDI Mapper') @I - 00:03:59.493 - MIDIPlayer Garbage collector thread created (handle = 0x00000170, ID = 2840) @I - 00:03:59.553 - DMATransferManager Transfer Manager thread created (handle = 0x000001ac, ID = 2844) @I - 00:03:59.553 - DMATransferManager TransferMgr initialized (minPeriod = 5ms, maxPeriod = 15ms) @I - 00:03:59.654 - AdLibWavePlayer Garbage collector thread created (handle = 0x000001d0, ID = 2848) @I - 00:03:59.654 - AdLibWavePlayer WaveOut initialized (device ID = -1, 'Primary Sound Driver / ') @I - 00:03:59.744 - AdLibController Using performance counter (3579545 ticks/s) for AdLib timing @I - 00:03:59.744 - AdLibController Playback thread created (handle = 0x000001d4, ID = 2852) @I - 00:03:59.744 - AdLibController AdLibCtl initialized (base port = 0x388, type = OPL3) @I - 00:03:59.754 - SBWavePlayer Garbage collector thread created (handle = 0x000001f8, ID = 2856) @I - 00:03:59.754 - SBWavePlayer WaveOut initialized (device ID = -1, 'Primary Sound Driver / ') @I - 00:03:59.824 - DMATransferManager DMA processing rate recovered to its normal value (upper bound = 15ms, last period = 15.00ms, current period = 15.00ms @I - 00:03:59.834 - SBController SBCompatCtl initialized (DSP version = 4.05, base port = 0x220, IRQ = 7, 8-bit DMA = 1, 16-bit DMA = 5) @I - 00:03:59.894 - MPU401Controller MPU401Ctl initialized (base port = 0x330, IRQ = 2) @I - 00:04:00.094 - JoystickController JoystickCtl initialized (no joysticks detected) @I - 00:04:00.094 - JoystickController Polling thread created (handle = 0x0000025c, ID = 2868) @I - 00:04:00.204 - VDMServicesProvider Created DOS process (0x0d63, 'C:\WINDOWS\system32\KB16.COM') @I - 00:04:00.214 - VDMServicesProvider Created DOS process (0x0ee1, 'C:\XCOMA\XCOMAPOC.EXE') @I - 00:04:00.274 - VDMServicesProvider Created DOS process (0x160c, 'ufoexe/smkp.exe') @I - 00:04:00.325 - SBController DSP reset - reinitializing DSP @I - 00:04:00.385 - SBController DSP reset - reinitializing DSP @I - 00:04:00.385 - SBController startTransfer: Starting DMA transfer (playback) on ch. 1 (auto-init, 8192 samples/block): 8-bit mono 21739Hz, unsigned PCM @I - 00:04:01.056 - SBWavePlayer DirectSound primary buffer format is currently set to 44100Hz 16-bit stereo @W - 00:04:01.056 - SBController HandleTransfer: DMA updates too infrequent (unable to keep up with desired transfer rate), requesting boost @I - 00:04:01.056 - SBController HandleAfterTransfer: Interrupting (8-bit, x1) after 671ms, 8192 bytes (terminal count) @I - 00:04:01.056 - DMATransferManager Boosting DMA processing rate by 30.0% at DMA handler's request (period decreased from 15.00ms to 11.54ms), post-boost recovery rate updated to 0.116% @I - 00:04:01.156 - SBController pauseTransfer: DMA transfer paused (ch. 1) @I - 00:04:01.156 - SBController DSP reset - reinitializing DSP @I - 00:04:01.176 - SBController IRQ acknowledged (8-bit) @I - 00:04:01.176 - VDMServicesProvider Terminated DOS process (0x160c) @I - 00:04:01.186 - VDMServicesProvider Created DOS process (0x15fc, 'ufoexe/ufo2p.exe') @I - 00:04:04.090 - SBController DSP reset - reinitializing DSP @I - 00:04:04.100 - SBController DSP reset - reinitializing DSP @I - 00:04:04.110 - SBController startTransfer: Starting DMA transfer (playback) on ch. 1 (auto-init, 12288 samples/block): 8-bit mono 21739Hz, unsigned PCM @I - 00:04:04.611 - SBController HandleAfterTransfer: Interrupting (8-bit, x1) after 501ms, 12288 bytes (terminal count) @I - 00:04:08.396 - DMATransferManager DMA processing rate recovered to its normal value (upper bound = 15ms, last period = 15.00ms, current period = 15.00ms Edit, Zombie: transformed into code.
  6. hello im going to continue this post as i have the exact same problem. now i followed both your methods. the first one didn't work at all (same as other person, i got an inactive window) now the second method is interesting i get a colour blurr of the xcom apocolyps colours, i cant tell what it is or anything. it looks like the game starts with it but there is something wrong god i hope your still on this forum and can give me a hand
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