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eswallie

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Everything posted by eswallie

  1. I hope this idea has not died allready as i for one would love to see an active mod community to the S2/S3 games. i have searched far and wide for any new mods to play and get frustrated that such a good game has no online community to speak of. i have attempted many times to create mods myself and have learned the editor fairly well, the problem is if i create the mod it sort of ruins the playing of it, so i loose interest early on. However if we could get a big mod going, i would be happy to join in on the team. i may not be in a position to have this be a real playable mod for me, as i would know what it was all about before i started, but it would be worth it. if we could just get eneugh interest going to get people into making more mods this would be a good trade off. so if you are making a list of peeps to include in your team count me in. in short my resume would be map making and scripting. and of course creative collaberation. i also have alot of firsthand knowledge on realworld firearms and ammunition to help tweak that area, but i think for the most part there is so many mods in this area allready that it is basically covered. you can email me e_swallie@hotmail.com and let me know if you are going to press on with this. i for one have also done a mod similar to one i have seen talked about on the boards that i would be happy to integrate into this project. that being the idea of random maps. i have made in S2 and then again in S3, a random city generator. it uses the basic nested template idea same as the underground system talked about on the forum. basically there is one main map that is a empty template. then each subtemplate will have several versions of each section down to individual random structures/furnishings. so you may well see the same structure pop up over abd over again at various points in the game but each time the structure appears it may have different floor plans, and will most certainly be furnished differently. thie idea was to then extend this to an under ground system, and then a rural setting as well. any way it is easy eneugh to recreate this in your master mod, as it is really just alot of basic map making. and nesting the templates. but if we do this in the mod you plan, our random encounters will be far more useful as going to the same spot over and over will give you a truly new encounter each time. p.s. i would hope however that our mod was not just a "master mod" in the idea of taking all the existing mods and smashing them together. but rather a whole new story / plot. with new maps and maybe even entirly new things like vehicles that work etc. but either way i am all for it. so let me know.
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