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Alkaline

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  1. My Favourite Tactic is to use 4 or 5 teams of two, with each team having a rookie/squaddie and officer or N-C-O. Glancing at the stats of each team, and the mission requirements, I decide the equipment - if I need an AntiArmour Team, I give an officer the rocket launcher, with a pistol and rocket in his backpack. His assigned rookie gets a rifle, and backpack full of rockets, and support items like med kits and smoke grenades. A Scout team would have a rifle rookie, and a pistol wielding, motion scanning officer(even though switching their weapons would make more sense..). Occasionally, I might just kit out a team of 4 rookies, with rifles to lead the main offensive - not using them as cannon fodder, but as non specialized troops...
  2. Suggestions(which are, most likely impossible and impractical, but whatever...) -Shootable Terrain (including, if possible, lights which can be destroyed) -Promotions, possibly with even more ranks beyond squaddie, sergent, captain etc.. (c'mon, who didn't like seing their troopers promoted? -Some added bonuses to using pistols (I thought they were underused, and that it would be cool if there was more advantages to using them...Maybe they could open doors using less movement points, or be able to do a special, severely-range limited shot?)
  3. I was thinking the same thing. And I'm certain it would sell closer to 100000 copies. There's a silent majority(well, maybe not a majority, but alot) of game players who would buy it if it was available.
  4. Great Idea. I looked into flashpoint editing a while ago, and did quite alot of campaign editing (including scripts, of course). But the problem is that OFP is designed for daytime, outdoor levels : The coolest XCOM levels were in cities, at night.... You'd also lose all the linearity... But I could see how you might make it work...

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