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Kalak

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  1. My wish-list: 1. The ability to take prisoners even if you are not on a specal 'Capture-Mission' -> to study your Enemies alive (and dead - after the interrogation) like in the X-Com games. I never understood why you kill all the new aliens you have never seen before (Wargots, Starghosts) and at the same time get missions to capure another 'Special' Morelman. 2. More different alien species - including some 'rare' ones you don't see in every mission. Exept the Atoll & Scuttlebugs I think I saw every type of unit a faction had after the second or third mission against them. After that you never see any new aliens fighting for that faction. 3. Different missions for the enemy - the only thing the aliens do in Aftershock is attack to conquer an area or destroy it (->Pillar of Death). They could destroy important installations you have to protect, assassinate/abduct your scientists/engineers/VIPs, build/supply bases, have secret meetings to infiltrate your planet, try to free your alien prisoners, ... It was really cool when you cracked the enemy communication sytem in X-Com and knew what they were planning. 4. The species/races in the game should be divided into sub-categories (-> Jobs) ...the missions would be much more interesting if you could capture an enemy doctor/engineer/... and then interrogate him, her or it for information. Or you could kill all the soldiers protecting enemy scientists to make them surrender. 5. The other factions should also do research. They could steal stuff from you or capture & disect a Cyborg to learn how to make implants themselves ( -> ) or learn how to create new mutants . Or finish an 'Anti-Human Poison' Project if they capture enough subjects to experiment with. 6. Building your own air- or spacecraft (different types with many equipment possibilities) to fight against UFOs. 7. More complex base-building possibilities and larger bases -> defensive positions, communication relays, anti-air defense, cell blocks/containment chambers for human & alien prisoners, power stations, hangars, ...
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