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brandeburg

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Everything posted by brandeburg

  1. I'd liked either play with Carcano scope at beginning (good look good damages), but Enfield scoop was good too, sadly no Kar98K...Why they forget it in game? Dismiss sometime some of you members, do not play always with full team and keep 1 or 2 only squad member and do a lot of ramdom encounter. By this, after taking 4 or 5 levels more, switch guys from other of your squad and they will advance level fastly. I could reach with this ''trick'' level 28 or 30...
  2. whaou, someone posting with confinment, emerge from dust our old P.C game C.D... Have fun
  3. Hope everyone are far from Covid. Seems that the beautiful project sunk? I understand as it is an hard task. Take care evrybodies.
  4. Well, I was out for some time. Are all fellow doing well.? What about your project Sir Blunter ?
  5. Just a Hello to everybodies! Sorry I was lazy...I still did not finished Russian and US./U.K. weapons but here is a link for the german store weapons= the original Reich 's weapons list with foreign weapons. https://fr.scribd.com/document/220927290/D-50-1-Kennblatter-fremden-Gerats-Heft-1-Handwaffen-Unvollstandig-pdf
  6. Really nice job. Bare hand close combat does not work, it is purposeful? I personaly use it a lot for training my teams after mission= ''kata'' into the air allow to increase both your unmarmed combat skill but strength as well and a little bit others skills with strength increasing. The campaign screen with the weapons disposal and GP car allow us to do hot seat combat fighting, nice indeed? I like the uniforms and new weapons. The combat arena are in mode hard and impossible really impossible to do the vampiress as the ennemy detect you before you come close and kill you on spot, That is my only sorrow about your excelent work. Thank you again.
  7. A wonderful work, bravo ! I download it and I am sure I will have a lot of fun. You are doing a real great new life to Silent serie. Many people will thank you I hope.
  8. Ho, Ho Ho sounds like to be a merry Christmas for fans! The STg 43/44 with scope and silencer Sd 5A Wolf would be a must! the Fedorov is wonderful rare weapons. To be a Thor's Hammer agent could be excelent, ...or being "Odin's Gungnir" spy (suprem well hidden staff head of Thor's Hammer) . Well done : I love the ultra sexy Mechanics and Nazi witches, the sitting posture ..
  9. what are you thinking about these Propaganda Poster to denounce NKVD/soviet mass murdering of Polish and ukrainian...would look great in game and help understanding the evil behaviour from every opponent (if the heros translate for players of course). and the last one to show that some well informed people know about "living dead soviet soldier", if you include some zombies.. Whatever a funny poster. here the link : http://www.allworldwars.com/Nazi-Collaboration-Posters-1939-1945.html
  10. Here is for modding weapons in H&S Today I put shellshot, slugshot and buckshot Ammunitions'chart for Shotgun and Hunting gun, to fit the 2 ways to create in game Shotgun and Hunting gun firing mod: -1.made grenade type ammo (shotguns are grenade launcher or not) _2.consider these shotguns are not grenade launcher but rifles and using "normal bullets" type ammo, and write RPGWeapons fields. ShotsInOne =all). Buckshot.zip
  11. At the beginning I hated PK but thinking about that when we tried to mod Silent we though they could be nice with speed ajustment and less power. _Panzerklein could be good and playable as a reinforced body armor for assault troop with small caliber weapons (more precise/accurate) as MP18 with snail 32rds magazine, MP35, PPd40 ...dagger or blade on the punch as roman gladiator cestus , and for bunker/ houses "cleaning" monted kampfpistol with 361LP grenade. _It could be use for engineer/demolitioner too! They are not far to look as actual bomb control team suit. I think as being unrealistic PK MG or cannon (too heavy too much recoil) they are useless (firing poorly), Saber and sword PK are not bad but too length. _the idea of Blunter about exploding Pk is not bad, we can imagine "suicide attack" stormtruppen too, desperated last chances weapons as did japonese (see picture, here underwater, but idea is here) Pk will use titane light armour, avoid stupid mecha sound, walk faster, less size on the map = so the need of antitank gun to stop rushing assaulters or well hidding during street combat...just an idea for a different game may be. I worked on that : real crazy german and japaneses scientists working together to win the war on very deadly projects. some links to see WW1 cestus with blade, and other "trenches raiding parties" weapons : http://www.iwm.org.u...prising-objects http://www.iwm.org.u...ems_per_page=50 and Here better resolution pictures of WW1 "Panzerklein" (man has to find a better name for them!) http://www.vanillama...uerra-mondiale/ Here are S18_1100 with scope (sorry for the first picture it has no scope).
  12. Well done. Here is a must to have the solothurn S18/100 the smaller of the serie; the S18/1000 and 1100 are greater but the last is full auto. These are antitank weapons but as countersniping against hidding target...!!! lot of fun, The PTRS is just to small, it must be twice greater, and saw it does not fit to the schoulder, but it is very good work. See you still working on panzerklein? on idea : try with smaller gun as C96 and Thompson, and dagger and the PK will be like ''trench cleaning assault troops'' or stormtruppen of 1WW, and very useful like this with higher speed. _We were working on these versions year ago to give WW1 aspect of the conflict, but it is just an idea like this.
  13. Wonderful trenchcoat , and snow & dirt effect ...real top. There are two shorter models of silenced nagant, with short Bramit system and one with the whole barrel encase in Silencer as woodsman pistol. (Top weapon to conceal, only for GRU & Smersh). https://sovietarmore...ound-supressor/ Just PERFEKT trenchguns. With australian's Owen, japan war or SOE missions will look terrific. Reising were mostly airdropped to resistants (France, Greece, Holland...) Lot of possibilities for futher development. Well done Sir. http://www.earmi.it/...las/atlas.htm (helpful world weapons dictionnary) This one in russian for civilian partysani/resistants weapons : https://shotguncolle...lector.com
  14. M. orc01 you true it looks promising but the girls skirts are in fact Mini Mini ... M. WerHeruvin a good link: https://www.forgotte...maxim-silencer/ You will find apart from silencers some interesting weapons to create in game, like The Remington Centerfire Autoloading Rifle Police Model 8 and 81... Here some interesting grenade launchers : french MAS 36 antichar 20mm (antitankgun) firing 20mm/7.9mm sousmunition http://www.littlegun...sterieux fr.htm http://forums.gunboa...mas-36-antichar german sturmkampfgewehr firing Patrone 326Lp http://world-war-2.w...turmkampfgewehr soviet Naiman RMN50 obr.38 firing 50mm soviet mortar Mosin Nagant Kulakov (50mm autmatic grenade launcher) firing 50mm soviet mortar http://www.thefirear...ns-accessories/
  15. Yes I am definitly agree with you=yes this is the best way, ...but not so beautiful as the second choice. _and by this way you can fire slugshell as well with different clip, not with the second.!
  16. You could (instead of Grenade blast) to do a good buckshot firing effect as well, do so (we tried it to render tracer Buckshot): _ treat 12 gage ammo as normal ammo (not grenade) _put as magazine the same amount of bullets you got as pellets in buckshot. _change the weapons Dbo with the gun firing the entire magazine in 1 salve: with trajectories visual effect you see each of bullets/pellets and the visual effect is a must. _write a fast reloading AP amount (12/14 AP) so weapons will act as you got more ammunition in your magazine. the trouble could be that you can fire continuously, but if you use H&S mod with weight and if you resize items, buckshot boxes will be heavy and take a good amount of space in the items screen, and whatever Shotgun & hunting gun have poor firing distance = 20 to 30 tiles. Let me know what you are thinking about that....
  17. Here some charts for modders to have an idea of the date of service entrance of all the Silent storm weapons and some new. Sorry about the first package, weapons were for german store only, so Soviet and allied weapons did not appeared before war entrance. I will work on it
  18. this for you about soviet Bramit, Maxime & Humbert silencers date farback from 1WW so you may have silencers on soviet weapons other than S41-Bramit. ( I have done for fun a 7.65 with Bramit, but would be nice with a Humbert too) and some soviet sMg.
  19. You are true M. WerHeruvim , hard to find prototype (only 1 or 2 in a game I mean) is the experience gamer want to find in a game. I got many real existing 2nd World war prototypes, seldom or never see in game... I will put them on my thread. Ithaca 37 is a Marines model from 1937, but the original model do not have the recoil rubber buttend...but it is a minor detail, the work you did is wonderfull. Here are some links to shotguns and ammo 2WW US army, but you may already have them, http://usacac.army.m...M9_285_1942.pdf http://www.tuffsteel...rmyammodata.pdf https://archive.org/...ilitary-manuals
  20. Well, I am glad my old work could find some use. But if you already may have written your entire plot and encounters ? I was thinking about special commando mission as robbing the german's ammo supply (special tank's canon destructing ringmines) and go destroy Tiger or other Panzer).
  21. Have you making this weapons for you mod True Terror, or for 1942 NKVD Blunter II/yourself 's mod ? If it is done to create an historical accuracy "1942 NKVD mod", you should rather avoid (of course in my opinion) anachronistic weapons, unless it is Uchronie or parallele world. (Mat49,Stechkin...keep them for a sequel). You both can do a Hit with this new mod, so if it is historically based, do not add illogical weapons (of course it is only my opinion, it is your newbornchild and you are free to do what you want). But if it is for you trueterror Mod, do what you wish. The Shotgun however will be useful for Partysani in 1942 (it is yet not a WW2 model with is rubber butt end, but players will appreciate). And the sawoff hunting gun too, marvellous partisans' weapons!! Did you use RPGgrenade & RPGAmmoField dbo to do the 12 gage ammunitions? This is the best way to render multi impact shotshell effect. I will put the tables I did from H&S for U.S. Winchester trench/Shotgun 12-gage M97, as well as 12 gage Mauser Geha and Lee Enfield No1MKI shotgun .410 , if it could be be useful in some sort with n°00shotshell, n°7shotshell.
  22. Kate is now an adorable russian looking cheek ! Love it
  23. today hiden ammunitions in BLUNTER II MOD there is no way to open the chest so destroy it..
  24. Mister Blunter; Here some radio code : Term . Explanation Abfragen To Enquire Ackerschnacker Colloquial term for field telephone Bedienungsanweisung Operating instructions Bereit Standby, ready Endstelle End point, terminal Feind hört mit! the enemy listens in! Gespräch Conversation Lauschen to Listen, to eavesdrop Lautstärke Volume Mithören Listen in, monitor Niederfreqeunz NF Speech frequency Rufen To call Überwachung Monitoring Überwachungsschrank Monitoring station Übertrager Transformer Wechselstrom Telegrafie WT Tone telegraphy. If the above GUGB mission is of some interest for you mod project, let me know I have 20 more from my own plot.
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