Really solid breakdown of open world traversal mechanics. Comparing how movement feels across games like Prototype, Infamous, Spider-Man 2 and Just Cause 2 is genuinely useful for anyone trying to pick their next game, and the point about skill versus automation in world traversal is something not many people talk about clearly. Do you think Just Cause 2's grapple and parachute combo still holds up as the best balance between player skill and freedom compared to everything released since? For a fun bite-sized open world fix on mobile,
dude theft wars fps open world
captures that same sandbox chaos nicely.