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Samz707

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Samz707 last won the day on February 23 2023

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  1. https://silent-storm.fandom.com/wiki/Panzerklein#:~:text=Another one is Vali (The,then a secret ending will The fan wiki claims you can find a secret area where you fight the Major in a Panzerklein. Can anyone confirm this? I've not been able to find anything on it.
  2. I found an obscure strategy game on Gamersgate (That got added to Steam) called "COPS 2170 Power of Law" It's apparently a prequel to another Cyberpunk SRPG called "Paradise Cracked" that is currently absent from digital distribution. Anyone played this? I've only played a small bit to see if it runs but it seems decent enough, you've got X-com-style action points and vehicles but it seems to follow a linear set of missions with a bit of morality choices thrown in. (Basically if you're willing to be a corrupt cop or not.)
  3. I think it was one with a machine gun and mortars. Though I think I did notice an mortars only Panzerklein being abandoned mid-combat. Most enemies do stay in their Panzerkleins until fully destroyed, I'm just confused why some are so quick. I have noticed an odd trend for AI to put the machine guns from their Panzerkleins into their inventory for some reason.
  4. I'm playing through Sentinels on Normal and I've noticed that the AI seems oddly quick to abandon their Panzerkleins. Sometimes I've only lightly damaged a Panzerklein with it only having a VP of "Lightly damaged" yet the pilot gets out and tries to shoot with his pistol. (And he even drops ammo for his Panzerklein upon death.) It seems like a weird thing and I'm wondering if it's a bug.
  5. I'm curious but sadly am currently unable to play Hammer & Sickle myself (due to the fact all the phyiscal copies have Starforce DRM which I don't want to risk and it sadly still has no digital version unlike S2 and Sentinels.) so I'm wondering how the "Bad Ending" works for when I do hopefully eventually get the chance to play it myself: Is it just failing the plot that can cause it or is there a hidden counter of sorts that goes up when you get in combat with police and such? (So getting in avoidable gunfights slowly pushes you closer to the bad ending.) I'd like to play it myself to check since I'm curious but that may not be for a good while.
  6. I managed to solve it with some trial and error, I saw claims it was FPS related but my graphics card limtier (AMD Radeon) wouldn't limit Aftermath for some reason. (I could set the setting but it woudl fail to actually limit it.) However Bandicam (A free recording software) comes with a limiter and sure enough, it works, locking the game to 60 FPS fixes the Geoscape Issue. (I've updated the PC gaming wiki page for Aftermath with the fix.) So for anyone else with this issue, you have to (via some sort of external limiter) limit the FPS to 60.
  7. An issue I (and several others on GOG/Steam) have encountered is that seemingly on modern systems, the Geoscape in Aftermath slows down drastically. (To the point where on full speed ,you're waiting several seconds for a few minutes to pass and the helicopter to move about an inch on the screen.) This massively increases the time for anything to get done (And sometimes, time simply won't move at all for well over 10 seconds, making it borderline unplayable.). I have tried solutions (Compatability modes and FPS lock/V-sync) and while they helped to an extent, it's still far slower and annoying than normal gameplay. (and at worst, time will just simply refuse to move.) Does anyone have any advice? I finally beat the original X-com and was looking forwards to finally finishing Aftermath.
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