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Viceman

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Everything posted by Viceman

  1. Some buildings had dartsboard inside, take some throwing knives and go dartting Its also fun you can target it just like enemies (you dont had to press even A key)
  2. Yes, this is really annoying sometimes :? usually just rotataing camera for different angles help with this. Hopefully they fix something regarding this bug to 1.2 patch. :wink:
  3. Problem solved.. Thanks to Son_ix if you use heightmapping in your map u cant build floors,walls etc. on this map with the construction kit, u need to create your building or whatever and create a new template from this, and then u put ur template on your map
  4. I have built my map, i did some height mapping and stuff. And now, when i add a floor for my building. I build it. And when i update my game wiev, editor moves all objects to same level as floor. Anyone understand? So when i build floor, my objects move to same level as floor. Like logs, move under ground. Why? why? :shock:
  5. Viceman replied to Blood_Eyed's topic in Silent Storm
    no no No way!! original musics r0x! i love that ambiet07 music, its so wonderful!!
  6. Be patient.. it takes time, but if it really dont work... then i dont know.. kick it (your PC).. it helps more that often :roll:
  7. Nope its not even on egde, middle of factory. I'll post few screenies when i get to home. [whine] Goddammit i hate my work, atleast my work times.. I should be drinking beer right now, but instead im drawing some ambulance pictures. :? [/whine] :roll:
  8. Nope its not that, i even tried to move my whole squad to see enemy. No one didnt spot him. Even if he was surrounded by my men. And they were SIDE TO SIDE. And once again when i end my turn, he just appears there and starts shooting... dammit muthafukka. :twisted:
  9. This is really useful information. It was so close, but still so far :oops:
  10. Anyone else noticed this? Some enemies just cant be seen, until they open fire. Many times my main hero is died during fight and i had to load game. After i loaded, i knew exact spot where enemy is, i walked right next to him, but i cant see him?! :roll: No my soldier is not blind, in full health. I walk around that spot and no, enemy wont show up. When i end my turn enemy appears next to me and kills me.. :twisted: losing my nerves with these fellas.
  11. Marvellous! *applause*
  12. Viceman replied to Biggles's topic in Modding
    i wrote one tutorial for my some Finnish bro's. I may translate it to english, we'll see it after weekend. Anyway if you wanna take peak, look here. http://www.dlc.fi/~cruxer/seka/SS_tutorial...p/Firstmap.html Im not sure do i continue writing those in Finnish or English, but tell me is that a good way to write tutorials? Or what should i do better/different?
  13. I didnt find empty soldier :roll: am i stupid or what?! in which folder is it?
  14. NOOOOO!!!! i looked it! NOOOooo!! i hate myself!! Whyyyyy *whine whine* :oops: well. anyway, life goes on.
  15. So where it is funnier? (mostly i mean is it better fight in winter or summer)
  16. Viceman replied to Biggles's topic in Modding
    Any new information about this? :roll:
  17. 1. Is it possible to mount enemies to stationary guns? And why those damming idiots dont want to use them? They get into gun, get out, get in, get out.. SOMETIMES they may fire :shock: Is it possible to change AI skills? I have a machine gun nest and i want a enemy in it. Tell me how to solve this problem 2. Is there any way to 'tell' AI enemies that 'please do NOT walk here!' :roll: They always seems to find worst path and they get killed right away. Any scripting?! anything? :? 3. Is there any scripting at all? Patrols routes etc... :roll:
  18. Viceman replied to Viceman's topic in Modding
    Hi again.. I started working on map series, which contains overtaking a base. Here's the first perioid. A small trench http://www.dlc.fi/~cruxer/seka/SS_screens/oma003.jpg And i came a cross with few questions again :roll: 1. Can i choose which soldiers are involved in mission? And can i edit their inventories? 2. How do i link mission? For example, i wanna do exit to near fireplace in that own mission. So when i get my squad there it is possible to continue to next mission. 3. Can i set friendly AI soldiers to map? 4. When i do mapping and stuff as my own mod. Can I delete all unnecessary items in left side tree? (like orignal maps and stuff) to reduce mod size? 5. Is there winter textures (ground) available on editor? thats for now.. now i wanna play. c'ya
  19. Viceman replied to RooK's topic in Modding
    Well i started mapping yesterday, nothing special learned yet. But maybe i post some screenies after weekend (if im not drunk all the time :? ) beer is so good... :lol: Friday 1600 Friday 2100 :badgrin: Saturday 0200 =; Saturday 0500 :? Saturday 1000 http://personal.inet.fi/koti/ilpo.kiuru/fun/animg/krapula.gif
  20. Viceman replied to Biggles's topic in Modding
    A question came into my mind. Does this manual include screenshots of editor? Or just based on text. :?: I really hope that there are some screenshots and things explained on those, its so much easier to find things and learn. For example i've mapped quite lot for RavenShield, and when i started it i found few tutorials on same topic. First one was just text, second had screenshots of editor and just some information arrows to point important things. I lost my hope when i read the first one, and when i saw second one. Things came clear right away.. Maybe i write a tutorial tonite when i get back home, have some beer and relax.... 8) Anyway, im sure these documents give lots of needed information.
  21. Viceman replied to Biggles's topic in Modding
    when we get it when we get it?!? :lol: .... hopefully soon :roll:
  22. Viceman posted a topic in Modding
    Ok, here we go http://www.dlc.fi/~cruxer/seka/SS_screens/oma002.jpg My first hazzle with editor. And one question also, PM's are welcome. How do i import/export objects to editor? And roofs to my 'mansion'?
  23. Yes i have Prophet 9500pro. Maybe i mention something to nival staff. Ok first hours of mapping behind, starting to undertand that editor. Here's a result http://www.dlc.fi/~cruxer/seka/SS_screens/oma002.jpg And then few questions. 1. How do i import my own objects? 2. How do i get roof to my awesome building? :roll:
  24. Ok I found it, it was because of DXT textures. WOOHOO! let the mapping begin :o
  25. Ok, what i've missed http://www.dlc.fi/~cruxer/seka/SS_screens/...s/ss_editor.jpg :shock:

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