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Shapemaker

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Squaddie

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  1. Just leave for the particular mission without the PKs. You can do that by going out of the barracks the "normal" way, not via the hangar doors. The PKs will still be there for you when you come back. As far as I know, there are only two or three missions where you cannot use PKs at all... A little hint I devised. You can finish a mission with all of your squad members wearing PKs even if someone (mission target) needs to be carried away from the area: just summon some person (a regular troop for example) to do the carrying for you when the mission is otherwise finished. The seventh (unnecessary) member will be removed from your party as soon as you leave the area. There you go...
  2. Verified working. Thank you mate! Never thought that would work so I didn't try to actually bring them home with me. And the mods I did started working too. Well, here are the codes for the T.H.O. PKs as well: 320 - T.H.O Medic 321 - T.H.O Grenadier 322 - T.H.O Gatling Gunner 482 - T.H.O LaserGun 483 - T.H.O AGS 1 544 - T.H.O AGS 2 549 - T.H.O LaserGun (Skeleton paint) 738 - T.H.O Boss Cheers!
  3. I've been shamelessly hacking away at the game after getting the editor working. I think I've learnt the barest basics (at least I know how to navigate around the editor), but some things still elude me. I've compiled the following list of PanzerKlein ID numbers, which can be used with the "summonunit" console command: 93 - Axis Machinegunner 94 - Axis Engineer 95 - Axis Ordinary 317 - Allied Sniper 318 - Allied Scout 319 - Allied Ordinary (SHKAS) 545 - Allied Ordinary (PIAT) 546 - Allied Ordinary (Boys) 547 - Allied Ordinary (Vickers) The summoning works and the PKs are completely usable (it will be dropped off to the deployment point of the current level), but ANY PK thus summoned has only 70/70 VPs, and none of the modifications I've tried to compile in works. And yes, I've got the mod activated... Also, with a clean game (no mods at all) the summoned units are still exactly the same. Now, I've already finished the game several times and I would like to test the PKs from (nearly) the beginning. Although a PK with only 70 VPs adds some excitement to the game as is, I still would like to try the "correct" models. Any suggestions?
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