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Farside Fireball

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Squaddie

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  1. The US version is 1.2 It has three levels of difficulty - Easy, Normal, and Hard. Normal seems like the demo's Hard setting (you can't save while in TB mode). Does Easy have all the same parameter settings as Normal in the demo? What is the deal with Healing and the base Doctor? It seems like after every mission, you can heal up your team to 100% health by talking to the doctor (allies campaign). I thought on the harder difficulty levels you would have to rest-up your more seriously wounded characters and have them skip a mission or two (x-com style). It their something I'm missing? Characters left at base gain NO experience or skill progression. From the forums it seemed like characters left behind did gain experience. Did this change or did I miss understand? What is the difference between green health (on the health bar) and the yellow health that is shown after dressing the wounds? Is it the same or is the yellow health somehow not as good as the green health? How do you call up the console? It's in the input configuration file for the US version as the ` key. I press the ` key while in a mission and I don't see any change. Do I need a command line parameter? Is the console invisible? All in all the game is awesome!! I just like to know how the game works under the hood so to speak. Thanks for any help you can give us noobs.
  2. I have seen posts that the 1.2 patch is broken in a couple of important areas. PK guns changing may not be that big of deal, but if skills that character's used during a mission don't increase correctly, that is a major problem. People have posted workarounds, but they pervert the whole concept of a skill system that allows improvement in areas that you actually use during missions. Should I just stick with 1.1? Thanks
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