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dblewis

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Everything posted by dblewis

  1. Actually, one area in which there is too much dialogue in the allies campaign is at HQ. The nurse and armory guy are useless. ( I'm really tired of hearing him brag about his poor selection!) I much prefer the way the axis HQ is set up.
  2. I've noticed this a few times too. But seeing as how I wasn't losing AP's each turn even though there was a blood drop next to the character picture, I just figured it was some sort of bug.
  3. Yes, the Colonel only "gives" you your first mission so there's no need to ever return to the breifing room unless you desire a change of personnel. The rest of found through clues discovered during your missions. Complete all you objectives before exiting a mission.
  4. I've been tempted to see if I can have my engineer run over at the beginning of the mission and try to disarm the mines. Don't know if its even possible.
  5. So what's the big deal about little Joe? Is this a sci-fi weapon?
  6. I use the "getitem" console command to make sure I'm fully loaded before each mission if what I need isn't in the base inventory.
  7. Thanks for the info. Any one know the way the Russians or Brits armed their squads. I've been thinking about doing a squad of Brittish paratroopers ever since I saw a D-Day documentary on the capture of the Pegasus bridge. Hint: a great mod idea.
  8. This is why I use the "getitem" console command so that my guys (and gals) you use the same weapon throughout the campaign and thus gain the maximum familiarity. I have numerous posts on my feelings about how the game handles this so I'll not mention it again here. I am curious if familiarity applies to a single weapon or all of the same kind. I haven't tried it but if you swap your thompson for another identical thompson do you lose all your fam?
  9. Not a big deal. I've play the mission both ways. Sometimes if you go down to the basement immidiately after the attack begins you will find a german soldier with the doc. unconscience over his shoulder. You shoot the german soldier and recover the doctors body. The clues given at the end of the mission are the same regardless of which ending you get. Something you might want to try if you decide to replay the mission is to run to the barracks building and use the radio. It will summon Brittish reinforcments.
  10. cchargin!!! Glad to see you found this sight!
  11. Two very usefull mods not found on this site (yet) can be found on the Nival site in the following threads in the modding section. Skill hack by cchargin automatically upgrades your skills when you level, just like the guys left at the base. It can be found in the thread titled "Skill hack" The equipment fix by Dark_emissary enlarges the size of 2 handed weapons like rifles so that they will not fit in your pack which adds some needed realism to the game. The great thing is that it applies to the enemy as well. It can be found in the thread titled "A simple mod..." I have P.M.ed both authors and asked that they post their mods on this site.
  12. I got them off of the official Nival site. This is a beatiful, very user friendly site with lots of good info but hte Nival site seems to be more active. It would be nice if those mod could get posted here. There isn't a sticky on the Nival site so you have to search the threads. I'll try to get the mod creaters to post them over here. See my post in the Modding section of this site for directions to them.
  13. In the attack on the allied warehouse, I had a German soldier get caught half-way through one of the large metal gates, legs sticking out one side and head and arms the other. I opened and closed the gate several times just for laughs.
  14. If you play a rescue type mission you can still control the additional character even though all seven tab have been filled. You just have to click on the character on screen and you can access their inventory screen ect., they just won't have a tab.
  15. There is a section on this site on how to enable the console feature. Once this is done, you can type in some very usefull commands such as "getitem" to add any item to the selected character's inventory (you can read my rants on this subjet in other threads) , "summonunit" to add units to the map, and "save" which allows you to svae the game during combat (a convienent option when you have kids)
  16. There is a modding section on the official Nival site. They can both be found here. If I knew how to post the link I would. I don't know why they haven't been posted here. Most people post both sites. edit: see my post in the modding section of this site for directions.
  17. To answer your question, NO!!!! (sense the frustration in my voice) The skill hack mentioned earlier works great and is IMO a necessity. Thanks to the gaming community this good game is becoming better all the time. Reinstall and enjoy! There are several other hacks and mods available on this great site as well as the official Nival site. Now for some great mission mods!
  18. It's more of a matter of how I cope! Ha, Ha! Of course each nationality's weapons have their own strengths and you have to adjust your tactics accordingly. The Russians do well with the SVT40 and the PSS but the mosin rifle and nagant pistols suck, while the Americans do well with the Thompson, M1 Garand and Colt 1911, the Brittish have the Bren and that's about it. The best weapon balance comes with the Germans, the STG-43, Carcano 91 and the MG 42 wth the KAR being the only drawback. I also stay away from the silenced weapons which effects tactics. So far so good.
  19. First of all, enable the console! It will allow you the conveince of saving during combat (there are some bugs associated with the save mod). It also gives you access through "get item" to all the weapons and equipment in the game letting you build familiarity from the very first mission (you can read my rants on various threads on this subject) Second, the skill hack is a necessity, unless you want to spend countless hours "training your squad" instead of enjoying the missions. IMO this is something that should have been fixed by the developers through a patch. Until then this hack is your only hope for having medical, lock picking and disarming skills over 40. One mod that I enjoy is the equipment mod that expands the pack size of two handed weapons so that they don't fit in your pack. This resticts you, and the enemy for that matter, to carrying only one rifle and is more a matter of personal play style. I think it adds a vital realism to the game.
  20. Instead of operating under the premise of an elite commando unit, I tried to put together a regular more realistic squad of soldiers to complete the campaign. Here's what I'm using: My hero is a custom soldier in a officers uniform-M1 Carbine Sniper-Springfield 1917 w/scope Scout- Thompson Grenadier-Thompson Engineer-M1 Garand Soldier-BAR They all have colt pistols and I use the console command to summon a medic at the beginning of each mission for support. Have put together any Brittish, Russian or Axis squads yet. Any suggestions?
  21. I got mine on about my fourth axis mission by protecting Gen Mueller (suprisingly easy) at the weapons design shop. Kind of catch 22, the soldiers I used to take the suits back to base lost all weapons familiarity. But if you don't take the suits right away they're not there if you come back later (like all the ammo and other goodies).
  22. Yes, I would love to do a realistic campaign mod of a typical squad of either U.S. or German soldiers. I too seem to have come to this game late. (actually I was waiting for the patch to come out not realizing the the U.S. version was already updated) I'm about to finish my first Allies campaign and then I'll load some mods to play the axis. The two mods I plan on using then are the skill hack and one that resizes weapons so that two handed weapons do not fit in the backpack. (I currently use self-restraint with my squad but would like to enemy to do the same). After that I'll be able to devote a conciderable amount of time (I have over a month of vacation to take before September) to a "Saving Pvt. Ryan" or "Iron Cross" type mod. I've even dug out my old "Ambush" board game for ideas.
  23. What about V.E.N.O.M.? (the viciuos evil network of mayhem) Wasn't that part of Joe lore?
  24. enable the console feature and simply use the "getitem" command. You can find the weapon number on the chart on this site.
  25. subtle is right! I've got a familiarity of 13 on some weapons and am not really noticing anything. All the perks I've got are through the skill tree.
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