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Cutedge

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Everything posted by Cutedge

  1. Did I miss something here, like the part where they got the rights to X-Com/UFO? I already got in an argument on these forums with one of their devs when I said something about them ripping off Snakemen in their game, and now they apparently have a "UFOPEDIA", but they're going so far as to say it's official in the UFO line? Do you think we're idiots? (probably still going to buy it, but what the hell)
  2. I wouldn't say that Fallout ripped off X-Com (with the possible exception of Fallout Tactics). For us, it's different since it's not just a playstyle (like FPSes) or a concept (protecting from an alien invasion), but both. You can't say that Half-Life 2 is a ripoff of Doom, but if a FPS came out where you were a space marine attacking hellspawn on the Moon/Mars, people would cry that it was a Doom ripoff. Now what we have for the X-Com style games are games that are to-the-letter copies of X-Com. This one has a lot of elements, including snakemen, the base setup screen, the geosphere, equipment, etc. Do I decry it? No, I can't say that I do, especially since we'll never get another true X-Com game (and yes, it pains me to say that). Besides, from looking at their website you can see that they are bringing other elements to the table (advanced AI, true demolition of environment, etc). I think in the end that people call it like it is, and when this game gets reviewed it IS going to be brought up again. Face it, there are elements of X-Com that are DIRECTLY put into UFO:E. Will it hurt the game in the long run? Probably not. Will I buy it? Probably so. I remember seeing this project a while back, and it looked impressive then and looks impressive now. That's why I've had a link to it on my website for a year and a half. Just my 2 cents.
  3. I just downloaded it and checked it out. You guys are coming along nicely. I like the music, but it's very quiet. The interface looks good though. It'll be interesting to see the base building when it's implemented.
  4. Ah. I remember seeing more 3d renders from way back when and views of bases. It will be interesting to see what they come up with.
  5. No offense, but a year later and they still only have a globe that has time progression that you can spin around? I'm interested in the project but this isn't much progress at all.
  6. I haven't seen the ending, but I'm assuming it's better than the ending for Apocalypse, yes? That, sir, is one of the worst endings I've seen for a videogame to date, although it still doesn't match 1941's "CONGRADULATIONS GAME OVER"
  7. Ok, let me quote myself again...
  8. Where'd you hear those rumours? Not really. Besides, the Genesis tactical engine never got beyond being a tech demo. There's also a few fan-made projects floating, and they all have a similar geoscape. For example, Project Xenocide: http://www.projectxenocide.com/
  9. If you get a capture mission and all the aliens are large, you have to disable all the aliens on the map in order to win.
  10. If you send a squad out to a base and the base is captured automatically while the squad is on route and you tell the chopper to retreat and abort the mission, you lose the base that you just captured. Anyone else hit this one? By the way, does ALTAR read this forum or should i post this over there too?
  11. That 'always show Squad loadout screen' option isn't nearly as annoying as I thought it would be. It kind of makes sense, although I wish they'd give an option to disable it.
  12. Interesting. I like that they toned down some of the alien weapons, but did they mess with the Alien Rocket Launchers at all? Personally, the damage isn't what bothers me. It's the reload speed. It's way too fast. Another thing. What does this mean? "The Squad window opens when a mission is accepted."
  13. I managed to finally get into the base, run my fastest troop the loooong way around and get the item. I did kill a few aliens in the base but it became very clear that even with all my troops i wouldn't be able to go straight there. I'm kinda suprised it worked.
  14. So what if the general public doesn't think this game is as top notch as we do. Does it matter? I mean, IGN gave Halo 9.7. I just played the PC version and found it to be pretty, yet pointless with badly designed cookie cutter levels. I mean, seriously, right from the get go it seems like they made one set of hallways and just cut and pasted them for 30 minnutes.
  15. Yeah, it's hard. TFTD hard even.
  16. Wait, that greyish purple section that's somewhat reflective isn't supposed to be there? I kinda wondered about that...
  17. Turning down your voltage to underclock the CPU would be a bad thing, but I think this is a software underclock that just slows the program down. Correct me if i'm wrong. It's something like MoSlo (which, as you remember, is what we pointed people too when they couldn't get X-Com to run slow on their 200s)
  18. Yeah, some stores do things like that. For example: http://www.amazon.com/exec/obidos/tg/detai...ce&s=videogames http://www.gamestop.com/product.asp?product%5Fid=640700
  19. Cutedge

    1024x768 refusal

    1024x768 is low? I run Dungeon Siege in 800x600 and it does NOT look like that screenshot. It's much more crisp looking. AA and AF mearly blur the screen to make jagged lines look smooth. You're then turning up the resolution to get rid of that smeared look. If you turn off those options, maybe you'll see that UFO:A doesn't look bad and actually has good texture design which eliminates the need for AA. I think UFO aftermath has good graphics, other than a few bad models (ie, the cow). If you were to compare it to another RTS, say C&C Generals, you'll see that their models actually aren't even as good looking. Yes, I do know that they have more things to deal with on a larger map.
  20. Or press 'M' to move on your keyboard than right-click on the Alien. Later, when you are dealing with large aliens, you may just have to kill or incapacitate them all and the mission will end by default.
  21. Alliance and Interceptor took place at around the same time, ie before Apocalypse. As for Enforcer, it was a dopey stupid arcade game, but if you clicked off the brain, it was kinda fun while it lasted. Alliance, however, would have been awesome. It's funny that apparently Hasbro / Infogrames didn't see the potential in it, because later Rainbow Six came out and really made that genre catapult into the mainstream. If Alliance would have been finished and had a good multiplayer mode, the game would have sold bundles. :hmmm:
  22. Well, seeing how tuned in to the community ALTAR is, it doesn't suprise me to you're in the credits. Git from X-Command and some others appeared in the Interceptor credits. I was always kind of jealous about that. :hmmm: I've thought about covering this game on my X-Com site, but ultimately I decided against it because my site is just X-Com and, more importantly, there's not much reason to add content when I could just link here.
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