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OG_Gleep

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  1. Hehe almost every negative point of a design flaw you made was actually you not understanding the game. The only negative things I have to say about the game, is what others have already mentioned. I would like to have a detailed Eng department, that whole section needs to be reworked. This also applies to research. Base management nonexistant. That was one of the best features in Xcom. It really deepend the immersion in the game. And being able to defend a base you created and see it in glorious 3/4 view was cool. Since this game really revolves around your soldiers, it really baffles me that you guys didn't let us have multiple squads. We may have 100 soldiers, but only 7 are going to be active at any one time. Why would you replace your level 8 guys that you have been pimping aliens with since the get go, for raw recruits. Only way that is going to happen is if one of the Super 7 catches something on shore leave. I think giving us greater latitude in all departments that include staff (Soldiers, Pilots, Scientists, Engineers, etc etc) would make for a much deeper and rewarding game. More time in between missions would be nice. I know you can delegate them, and if left unchecked they will get resolved by themselves, but you feel like a bad commander passing time working on research and development when there are 10 hotspots on the map. Especially if those are bases. Lessen the amount of guns and ammo found on base captures, or make base missions less frequent. There was a period in my game where I went on 6 consecutive base missions, I had to do another type of missions just to break up to routine after that. There were two other base missions available as well. This wouldn't be bad however if you took the above points into consideration, but in the current version of the game it takes the magic out of getting new weapons. I now have a arsenal of weapons no one is every going to use, because they were obsolete fast. Plus there is only 7 opportunites to take different weapons per mission. If there were multiple squads this would be the right volume. I know that there must have been a huge discussion about how to make this game different from XCOM, but imho you cut out some of the best parts. If you would have fixed the negatives, and enhanced the positives this would have been game of the year imho.
  2. While I agree that that would have been great, this is not part of the xcom franchize.
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