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inferno

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  1. inferno replied to inferno's topic in Mods
    hehe u know what i knew i forgot something ??? anyhow here is my latest info. i can load a mission but something strange has happend. on some of my men, their health bar has stretched accross the screen. if i load the game the other way to the geosphere, it crashe once it gets to 100% i think i may have to undo what i have done and try again but do it more at one step at a time. oh and creating a new game don't work either.
  2. inferno replied to inferno's topic in Mods
    ok i also edited file in localizationpack.vfs and used sigget's tool to insert it back in. now i get this message ver: UFO:AM RELEASE 1.2 file C:\ufo_src\ASL\kvfs.cpp line:116 "Localization/LocalizationPack.vfs": bad CRC Sigget do u know what this could be? i haven't added any new files just modified a file by added text. is this CRC check anything to do with file size cause its gone from 188kb to 189kb?
  3. inferno replied to inferno's topic in Mods
    hey people, it crashes when its loading a saved game.. aint tried a new game yet so i will go do it in a sec. i just read the modding guide which has some files that i aint edited yet so im gonna mess with them to see if it solves anything.
  4. inferno replied to inferno's topic in Mods
    ok just a quick update. it seems that i was packing it wrong. u have to put the tactical folder and strategic folder in another one i.e mod, then pack it to over write the ones in the gamedata.vfs. Now when i load the game it crashes so i guess im getting abit further. Now to find out y its crashing.
  5. inferno posted a topic in Mods
    since i downloaded the vfs packer i have been trying to see how easy it is to add new things like weapons etc... to start off i thought i would add new armor called disruptor armor (yes i know its from x-com). To make it simple all i have done is copied the bio armor and given it a new name. My prob is im having a hard time getting it to show up in the game, i have edited a bunch of files which all containg something to do with bio armour, and added new entrys for my armor, but no luck. Has anyone else been able to do it? here are the files i have modified and created. strategic\configs\r&d\ *all 3 files* strategic\configs\ufopedia\listofglossary.txt strategic\videos\ufopedia\ *added disruptor armour mfg.bik* strategic\models\interface\ufopedia\video\ *added disruptor armour mfg.txt* strategic\models\interface\r&d\video\ *added disruptor armour mfg.txt* strategic\textures\interface\r&d\anim\technology\ *added disruptor armour mfg.anim* strategic\textures\interface\ufopedia\anim\ *added disruptor armour mfg.anim* tactical\configs\game\listofarmor.txt tactical\textures\alien_shield\ *added new folder with textures \02-purple\* tactical\textures\alien_shield\ *added alien_shield02-purple.anim* tactical\models\effects\alien_shield\ *added alien_shield02-purple.txt* Can anyone tell me if i have missed some files or to check that a certain thing is modified etc. I will keep u updated with my progress.
  6. well i just watched it and they gave it a bad review... they said the graphics were bad, it had a hard learning curve and is very boring. They gave it a 2 G's out of 5.
  7. Well there r 2 mods i would like to see. 1. x-com. loved this game so much but if i was to make an x-com mod, im not sure if i would redo an original one like enemy unknown or make like a new one to continue after apocalypse call it x-com:invaision or something were by the sectoids and such are back to finish off what they messed up on the last 3 times. enemy unknown, TFD and interceptor... (apocalypse was different aliens). 2. StarShip Troopers mod! the game is set up perfect for this. Small squads of troopers, alien bugs, doesn't require tanks etc... You can have it set on the bug world were by the first mission is to clear an area to put your first base, once its established you do the same as aftermath were u clam new bases, wiping out bugs on the way. End mission is when u find and capture or kill the queen and her nest. just think of the classic quote... Jean Rasczak: "You see a bug hole, YOU NUKE IT"
  8. inferno replied to Slaughter's topic in Mods
    hi there iv'e helped out on making games before (never completed) and my skillz involve 3d modelling of low and high poly for any cinematic scenes.
  9. inferno replied to sigget's topic in Mods
    hey sigget! first let me say good job on the vfs extractor! i tried extracting the main vfs file and then deleted it after to see if the game would run but i got a few errors saying it couldn't find files. Reason i attempted this was becuase some games, which have all the files in one archive, still play if u extract the contents of the archive and delete the original one ok how close r u on making one that can make vfs files?

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