Thank you, I've lurked for quite awhile and appreciate all the good info on here. That mission was one of the more memorable ones for me. I was so flustered during it I was having guys throwing grenades that I forgot to prime haha. Damn Sectopods were brutal. Towards the end it was just her(Colonel with really good stats) and a unarmed rookie that was either mc'd or panicking non stop. She had just blaster bombed her way onto the south top floor taking out 3 or so in the process. I had her hide out in the nav room hoping to pick off an Ethereal that might come around since her reactions were really high. The mc'd rook spotted an Ethereal near the grav lift but was shot soon after. I also knew there was another one in the opposite top floor room(command room?) because he had killed my former commander when he entered. By counting the psi attacks, I figured it was the last 2. Didn't have any BB's so picked up a heavy plasma. I waited until turn 40 something and nothing, no door sounds either. Deciding to go for it, she came around the corner and bam, she got blasted head on. Lost half her health and 1 fatal wound but still got a kill on auto. Picked up a blaster from a corpse on the lift and blew up the opposite room, was so relieved to hear a death scream and score screen music^^ Lost a lot of good men and a hover tank but it's games like this that keeps me coming back. Thank you for your feedback and good information. I didn't know that about the Infiltration missions. But it makes sense now that I think about it.The alien base spam seemed to coincide when I started building more bases, but just coincidence I think. Asia, Australia and Brazil have all pulled out, and Europe is falling fast. Antarctica and the Pacific had bases as well. The only differences I can really notice between vet and genius difficulties is there seems to be retaliations very quickly and troopers that usually don't get mc'd (70ish psi strength) can get mc'd on one try. I'm curious if there a safe zone for psi strength on superhuman?