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DarkPaladin

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About DarkPaladin

  • Birthday 01/12/1976

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  1. Hi there Well it's been a LONG time since I visited here, and no doubt an awful lot longer since I posted! I have just bought UFO:ET and will admit I'm only a few game hours in, but so far I am quite impressed overall with the game. I have noticed the lack of being able to buy soldiers, that you have to buy a lab or workshop in order to get scientiest (10 per lab/shop) that your soldiers don't die to name a few I can confirm that UFO's DO land, trouble was by the time I got there it had taken off again I was a little disapointed to find that after researching laser weapons, then the weapons themselves, one costs 4,000 to manufacture, and yet only sells for around 1,200! You mean to tell me the latest in modern weaponry, only available from "you" wouldn't sell like hot cakes?! Of course it shouldn't sell for stupid amounts of money either, but come on! A Widescreen TV sells for more than that! It also helps to justify having a staff of engineers sitting around doing nothing every day. Not a big issue, but researched tech and alien equipment is of course going to be pretty rare, there's no-one else out there selling Laser Rifle's and UFO Engines on GalaxyBay Oh and so far all the UFO's I've shot down have been intact, no damage at all... I used to enjoy entering a partially wrecked UFO I would imagine that if you loved the original X-COM game and want to play a very similar game without the hassles of trying to get the old game running again on your modern PC, then this would be the game. It's much closer to X-COM than any of the UFO After* series games
  2. I read the review on GameSpot (In fact I posted the link on the UFO Aftershock forum) but as I've been unable to get to the site today, I thought I'd head on over here to check up on things Now everyone has their own opinions, and there were some points of his review that I can see you guys didn't agree on, fair enough, but folks, do you seriously think that UFO:AS is what it should be? Even after the 1.2 patch? Sorry but I don't. I thought we'd have a better game this time round after the multitude of patches in UFO:AM but nope, and I've already noticed requests by ALtar to help fix things... reminds me once again of AM... As I mentioned over at the official forum, the rag doll physics are terrible (and seem to have been acknoledged as so by the devs as being "an issue") and do suffer from the occassional CTD too (or a freeze with a sound lock-up) I'm loathe to tone down my graphics cards abilities to cater for the game, but I have to Plus I'm disapointed by the complete lack of environments, there really isn't that much depth compared to the original UFO random maps (I know, it's not UFO, but it's their take on it) the same bunker, the same alien complex, the same gas plant, the same factory, the same greenhouse (or at least they sure as hell appear to be to me) so doesn't this disapoint anyone else? Maybe it's not worth 4, that is kinda harsh, but what would you give it? I think 6 is kinda pushing it really until things get sorted at least... I'd love to hear what you think on the subject
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