Everything posted by Bomb Bloke
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how to kill a cryssalid
And UFOutil allows multiplayer UFO/TFTD as well :bomber:
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how to kill a cryssalid
I got two 486's. My X-Com is secure. :bomber: Laser rifles rock, but they lack the accuracy and damage of plasma. So I use both. Of course, that should mess my aim up too, but anyway. Chysallid culling. Superhuman + plasma = dead chysallid. SO WHAT'S THE PROBLEM?! :dontgetit:
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How to make an enterance
*eagerly awaits warlord's reply* I've stopped loading now. My sin is over. Well, actually my troops don't die now, so I don't have to Isn't that groovy? :D The point being that is not selectable from the smily menu. Testing, 1 2 3... :cry: :xmas:
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How to make an enterance
I normally ignore the Earth tanks (though sometimes a rocket is much liked ) but my end game squads involve ten troopers and four hover plasma/sonic tanks. I consider them cheaper then troops, as I never seem to run out of money (it's as though they add the cash I spend to my total or something) and troops gain stats. Dead tanks just aren't much of a loss, and they work with psi magnificintly.
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how to kill a cryssalid
Just so long as he gets to sleep through the examination as well...
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How to make an enterance
Us-ualy, I just stick about four guys infront of each door, all facing it,in a fromation kinda like your cursor keys. The dude directly in front ducks, so everyone else gets a clear shot. When they go in, I leave one guy at the door (in case someone out side decides it's time to go home) and the rest just romp on thorugh killing them and theirs. I've got each ship memorised down to a tile, so casulties are usualy null Of course, after mind control, about eight guys stay in the ship the whole mission, while two others go off on a "recruiting" run. Aliens can't reaction fire mind control. Though my favourite way is to make a big ass hole in the roof (usualy achieved when the thing crash lands) and lowering a hover tank down there. Ping! Ping! Ping goes the alien guns, then the thing just mows them all down. Bahaha. Love that smell of plasma in the morning.
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how to kill a cryssalid
Actually the tall Sectoid thingy fell over and did not get up again. :hmmm: Otherwise I'da used another rocket And NKF, you remembered the stun rod! Everyone forgets the stun rod. It's the Thermic Lance of UFO. Well, nearly, anyway...
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how to kill a cryssalid
I'll skip reading this stuff, so don't complain if I repeat. Anyone tried tazers? Anyone remember those? I only mention them 'cause stun bombs work very well on Loby Men, who have big heap armor and health, much like, uh, Chrysalids. And they go down to stun bombs. Which you don't start with: but you DO get tazers. My first Chysalid encounter. "What's that, erm, tall Sectoid thingy? Looks harmless." *fires rocket* "Well that's the end of that then." And that, was that. :bomber:
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Losing soldiers
I am the maker of these smilys: :alien2: :bomber: Because Pete woudn't. :hmmm: There was a bit of a war about that Anyway. Aliens (and soldiers) won't autofire at what they can't see. So, advance with two troops. When one sees an alien, the other one fires. The result is that the alien doesn't get his autofire (unless he plugs the first soldier when he sticks his head out. But even then, the other one should be able to start plugging). Lasers are weak, but beat rifles. Research laser rifles first off, and stick with them till you have a good supply of Heavy Plasmas. Don't make Heavy Plasma clips: you NEED Elerium 151! Don't waste it on ammo! And grenades. Oh! Grenades! Stuff the smoke, you have to walk out of that anyway, but joe grenade will help you many a day. Alien round the corner? Pops the head of anyone who dares to duck around? Peg a grenade, and cherish the joys of splat damage. And the alien version is even better. :alien2:
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X-COM Rights
Oh please don't let that be the X-Com game. ??? Argh Pete. Anyway. The fall-off-the-earth list excluded the Ultima games and Sys Shock 1. Why? Anyway. Alliance is still not :officialy: officialy canned. Hey, ya never know. Lastly, Sid makes games like X-Com. It's a golden oppertunity. We might finally get those Mechsuits and Jetpacks I've been talking about.
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Quick q's
Programming wise, TFTD is a rehash. New points! -Better Alien AI (though I'm sure my copy must be missing it - hey... WHERE'S THE ANGRY SMILY?!) :hmmm: -New graphics. Sorta. Try superimposing the troops, you'll see what I mean -You can open doors by right clicking on them (best update! ) -Missions in two parts -Tech tree is botched (yes, botched) up so it takes longer to travel through, hence making you play the same game a lot LONGER. -All your troops die in the end Now Apocalypse: THAT's not a rehash! :inlove:
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Kewl Forum... I hope my picture loads!
Hmm. Last time it was pistols. Maybe I should only use those standard greandes next time? Wonder if I could destroy the alien motherbrain with a smoke grenade...
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X-COM Rights
X-Com Apocalypse ruled. TFTD was *just* (just) different enough to be worth while (plus you could open doors :inlove: ), but imagine UFO with a tech tree the size of a Civ game! :inlove: :inlove: :inlove:
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Some thoughts on production
If producing a weapon gives you infinite amounts of that weapon, then does that mean that you get to start the game with unlimited rifles, rockets and ammunition too? :o That, I think, wouldn't be a good thing...
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Multiplayer?
Ironically, that's what they are planning. Multi play might be added if the game is receaved well enough... let's just hope they make a good game!
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Baseball caps
I dunno. I still say you get more points that way, what with the minus to "civies killed score" and the plus to "aliens killed"... And, as in keeping with the theme of this thread, hostile they may be, but they won't shoot back...
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Multiplayer?
Probally not. Given that you have to control EVERYTHING... Given how often you would have to give orders, and how long it might take, it might not work well under multi, is what I'm saying. Maybe if they include a system like the original...?
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Baseball caps
Maybe they liked the view... ??? Anyway. When you MC/Psi them, for some reason it's tricky to get them to look the right way. Face left, you say, and they about turn... Maybe that wouldn't be a good thing in a fire fight.
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Baseball caps
Where was I. Ah yes, a week ago, answering this thread, then my net connection cut out. Anyway. I've entirely forgotten what I was going to say. Um. But anyway, I'm sure you could find all sorts of people to arm, as oppsed to the ones in the original, who locate point A (where X-Com troops are), point B (where the Alien troops are), then move to point C (where all the ammo is flying, between points A and B). They seriously must have programed that in. ???
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Multiplayer?
I dunno. Given that the other player might pause the game at any time, for any amount of time, it could well be frustrating just waiting. The designers point out that against the computer, this ain't a problem: it'll always be waiting for you!
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Multiplayer?
The first two games would have been good in multi. Thanks to the awesome XComUtil, we can play them that way! However, you need to research each thing before the alien player may use them, so that bites. Real time mode wouldn't work to well for this new one. Whenever anything happens, the game stops and both players issue new orders. Then new orders are given acording to the other players new orders, and so on and so forth. In short, you wouldn't get anywhere!
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Baseball caps
And about 100 people behind you with guns as well... Well, acutally, friendly fire would probally take them down. But better then being slaughtered in the streets.
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Baseball caps
Controlling the civvies wouldn't work. Not like they're trained or anything. The "kill" caps would be the sorta thing that would make the game remembered!
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Baseball caps
I sight I would have really liked to have seen in the X-Com games would be the ability to arm civilians and send them off at the aliens. You all know what I'm on about; farmers defending their fields etc... Given that the Earth has been nuked, the whole funding thing will be a bit strange. Given that just about everyone is dead, who's paying you? Anyway. A nice feature would be to buy caps with "kill" written on them, and shot gun, and suppy these to the civilian population (such of it that remains) and get them to go alien hunting. For eg. Aliens land. "We must scout" they say. A hundred guys with shotguns and aforementioned baseball caps turn up. You don't need strategy to win that map, do you? Maybe they could even let you sell Sectoid sausages this time...
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Thoughts on the tactical interface
MC is molecular control. The bits which are tweaked are in the chips. MC works like this. Aliens each have chip, which allows the big aliens guy in the tomb thing to control them. *All* aliens are controlled by the big guy. Since humans don't have this chip, MC shouldn't work on them: unless the MC guy is very, very skilled. Try controling all the parts of a human by just moving single molecules. The concept works in UFO, as the aliens are under their own control, and use psionic attacks, as oposed to TFTD. This also makes a problem, in that aliens in TFTD should not be able to panic. The reason they can is that TFTD is UFO with an entirely new graphics set. Nearly. Take a screen shot of a troop in ufo (facing front of screen), and one from tftd. In paint brush, put them on top of each other. The sprites are nearly exactly the same shape! Humans such at both psi and MC, but with implants (MC/psi lab) and special booster items (psi amp/MC disrupter) they can pull it off.