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AceSteveC

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Everything posted by AceSteveC

  1. Keeping moving only works against the rocket launchers. Against everything else moving is just an opportunity to be hit first. The advanced plasma launcher is a nightmare. You can't dodge it and it's like an instant speed grenade. This game pretty much sucks from a little after the Russian mission. It becomes like about three (which combinations of launchers they are using) laborious puzzles with maybe only 1 or 2 solutions that you have to apply over and over to have even a chance of keeping any of your crew alive, let alone out of the hospital. I can't imagine that the situation is much better playing on easy (I'd imagine the stupid period is just a little later), so I'll probably shelve this game now
  2. I got through this mission barely taking a scratch (a self applied scratch as it happened), so the following could be considered a SPOILER. I feel I should help out here, as the advice given previously helped me past this seemingly impossible mission. Having read the first 5 or so posts and realising that I was a long technological hurdle behind most players who'd done it, I decided that only sneaky would do. I took two guys in my only two sets of Sun Armor. I chose them for speed and throwing ability. Dude A started with a Grenade launcher in hand, Dude B with a smoke grenade. First move. Smoked myself up and blew a hole in the wall. Switched from launcher to smoke grenade. From then on the guy in front would lay down smoke 5 paces ahead, the guy about 5 paces behind would run to the new smoke grenade. Rinse and repeat all the way to the end of part 1. I never even saw the enemy. Part 2 - Switch to grenade launchers. Run from corner to corner, blowing down doors (only those you have to open) from a distance. When seeing the enemy, launch then hide, so long as both grenades land near that'll do it. I avoided the main long corridor to the left of it. I had to kill about 3 or 4 guys wearing the reddish armor. I only scratched one of my guys because I met an alien at point blank range and the wall past it was just a bit too close.
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