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DkMirage

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Everything posted by DkMirage

  1. DkMirage

    UFO Extender

    Hi Tycho, regarding v1.34.beta3: Thoughts: * The small terror continues screen feels much better, good idea. * If people exploit terror missions, how about alien bases? * Roswell mod should only display info about ufo size, not ufo type Caught some minor and language specific bugs: *france and german version: Rewriting Craft ready and Wreck analysis text strings in the Extender.ini will only take effect in the english version (RoswellInfo string however displays in all language versions correctly). *german version only: Under unknown preconditions, exit of base transfer screen (normal base transfer, not base defense transfer) causes: Xcom chrashed at 0x430061 with error 0xC0000096 (or 0x00006E65). E.g. transfer in the following savegame an interceptor (Abfangjaeger) to another base, then exit transfer screen GAME_1.zip *scraping radar systems does not influence ability to detect ufos in geoscape (build bases all over world with radar systems, then sack all radars and u' will still see ufos) *Big brother and Alien Pets causes occasional crash at landing site when attending soldier equipment screen: Xcom chrashed at 0x100099E8 with error 0xC0000005 trying to access 0x00000000. (Can provide save game if wanted). *Don't know: Is it rigth that the treshold for the orange cursor in Extender.ini is 95 and the one for the red cursor is 75, or has it to be vice versa?
  2. DkMirage

    UFO Extender

    OS is win7, ufo exe from gold edition 17. ‎September ‎1999; * TFTD Doors: Add info: Working on same install and OS with Extender v1.33 but not v1.34beta2. * Roswell: I let the game several times run for several months without doing anything and it just occured not a single time. Therefore, i assume it either not working at all or current chance way too low to ever happen (both v1.34beta2 and v.1.33). * hot grenades: All right, setting=2 works. * Autosave & lost games: If final game over (alien win) drops in at end of month, e.g. due to bad scoring, you can load the current autosave and resume game from 1st of next month as if game over didn't happen. As said, i actually consider this a good thing. * Terror missions: Well, ok, just not my style to exploit terror missions...i like more to knock out civilians and retreat with 'em, if needed.
  3. DkMirage

    UFO Extender

    Hi Tycho, sorry but i decided to throw all feedback on v1.34.beta2 in one long post: * your question on base defense prep.: it's cool as already implemeted in v1.34.beta2! If you want, you can hand-pick soldiers and items, if not, you leave the transfer list untouched and get the usual surprise. More comfort like excluding all useless items right from the start is, of course, always welcomed. Perhaps a note on the 80item and soldier number limit in the readme would be helpful for newbie commanders. Was that the question, or did i miss some sort of problem with the transfer list? Are all items and soldiers in base are listed? * bugs: i) TFTD doors not working ii) Roswell mod not working (or occurance rate so low it never happens) iii) Intercept menu list mod: No entry in readme - What the heck is this? iv) Abort terror mission (possible bug): Despite difficulty description file implies, you get at all difficulty levels no scoring, i.e. 0 points when aborting a terror mission. pro: I'm not charged 3fold when things went bad. contra: it just doesn't feel right. As i understand you deleted this by the Terror Site Abort Exploit Fix? Does actually anyone exploit terror missions this way? Is it possible to deactivate single fixes? (I tried Terror Site Abort Exploit Fix=0). v) So far no application failures :-) *notes/discussion: a) 'Explosions will occur in semi three dimensional blast in open places' (from the Extender Difficulty Settings): Is the impact so high you include this only at veteran+ level? b) The auto-save function can be 'exploited' for resuming games lost. But please leave at it is, this is of great help for quick playtesting and an elegant way to allow people to go on if they want. c) The hacks can no longer be activated? *final wishes: 1) There was a time when the hot grenade mod caused grenades to explode instantly in turn. Please re-enable as a mod option! 2) Display of time units in soldier equipment screen. [3) Rescue Civilians: In case you decide to activate scoring for terror mission abort: Now that one can stun civilians (thx), it would be fun if civilians can actually be rescued by stun and abduct onboard, then abort mission.] [4) Optional minimum cap for soldier abilities on hiring]
  4. DkMirage

    UFO Extender

    Rigth. Still a nice feature.
  5. DkMirage

    UFO Extender

    Well, thx for the good wishes though some superhuman soldiers would perhaps help even more... By the way, i also like to express my gratitude for you not only working on the Extender but always giving such rewarding technical feedback. A feature i miss in many developer threads (yes, of course, we all have a live, too).
  6. DkMirage

    UFO Extender

    Hi Tycho, finally back in action i have to report two issues (v1.33.1 at a new superhuman game). * Stun anyone does not work (hit option displayed but nothing happens) * Game crashes after alien use of small launcher and displayed message of soldier having gone unconsious, e.g. (crashed at site 0x10007BCB with error 0xC000000005 trying to access 0x01010006, crashed at site 0x10007BCB with error 0xC000000005 trying to access 0x0100001A).
  7. DkMirage

    UFO Extender

    As always, i am amazed. Some more feedback and suggestions: i) good work with Hot Grenades mod in 1.32.8.a (both fixed TU and no picking up primed grenades!) ii) possibility to win game early due to overwhelming success is cool but may annoy some people for the same reason as an early loss. May not be possible to implement but ingame prompting whether to go on or not would solve this issue once and for all. (You won/lost the game but war goes on...continue or resign?) Or, game goes on and just a message is displayed. iii) i think, the added Heavy Laser alternative firing modes would befit the auto cannon quite well, too. For game balance perhaps in exchange for allowing AP ammunition only. iv) any chance the random alien ship floor plans form XcomUtil make it into Extender ?
  8. DkMirage

    UFO Extender

    . When u have some time, please drop a few lines about current status of Extender, too. Looks like you are heavily into game balancing now. Are all main features implemented, or is there still anything on the list?
  9. DkMirage

    UFO Extender

    Hi Tycho, many thxs for your awesome continued work. On battlescape, among other, i higly appreciate Stun Fest and your 'fixes' regarding unconscious civilians. If possible, could you please add in further versions option to stun xcom soldiers so you don't have to shoot the guy with the rocket launcher when he's going berzerk and no medic available? (...no sir, of course, i never have nor would shoot my own troops !)
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