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Showing content with the highest reputation on 12/21/2023 in all areas

  1. Puksiskissa

    Shotguns

    When I Googled the ammo type used by the MAS 36 in Silent Storm, I came up with this 19 year old post. Can't resist necroing, sue me or put pineapple on my pizza if this is outrageous. Shotguns would be a nice concept. The execution would be hard though. Three questions arise in my mind: 1) What ammo type would be included and how are they modelled? A stunning riot shell and a slug would be simple, it is just a single projectile flying. But what about normal shotgun shells with pellets? How would their collision check work and damaging work? Would they be a zero radius explosion? 2) How should they be balanced? Shotguns are short range weaponry. As are pistols and SMGs in Silent Storm. If they have a high action point cost per shot as you do need to cycle the weapon after firing (or make it a double barrel and force a high AP cost reload after two shots), you are better of firing an SMG burst. If they have a low action point cost and relatively high damage, then the pistols would be even more obsolete than they currently are. 3) Who should use it? Snipers and medics use rifles. Engineers are similar to medics, they aren't a front line unit. Grenadiers use, you know.. Grenades and rocket launchers. That leaves you with scouts and soldiers. Soldiers prefer rifles and / or burst weapons. If you are so close to an enemy that a shotgun were effective, you might as well just use the burst weapon that you are already carrying. If you want to shoot with scouts, you want a silenced weapon (which shotguns aren't) or a weapon that is a guaranteed kill from a short distance away: a burst fire weapon. Overall, shotguns would be a nice addition. But they would end up being either useless SMGs or OP pistols.
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