January 18, 200620 yr has anyone knocked up any mods for h&s yet, other than the uniform change one? seeing as everyone has been having so many problems with the game reverting to the 'short-cutoff ending' and such, i'm suprised noone hasnt added a mod which eases or fixes this. if you know of any mods, please post here! i shall too if i find any. -eddy
January 18, 200620 yr I know two.1) https://forums.nival.com/rus/attachment.php...70&d=1130389704Description on russian (can't translate, sorry, language problem. Try to use web translaters for this)https://forums.nival.com/rus/showthread.php?t=30914In common - more enemies, more hm... informative records on journal (on russian ), customization of sellers stuff, some cosmitic changes. Author planning to add one new zone in future release.2) HSSongs, mod, which adding some songs to radio (instead noises). https://silest.ru/inside/hs/hssongs.rar [7M]To install: unpack to game directory. You don't need apply this mod with game menu or HSAddMod, it applying automatically.
January 18, 200620 yr Think you could ask the author of the first modification there if he intends to make it available for the English version Novik? I can't seem to post in the thread... If he is, I'd like to post it in our files section.
January 19, 200620 yr I shall translate mod HSMOD v1.0 in a short time. It will be put in this topic.
January 23, 200620 yr Description The mod is destined for those who have already completed the game. To install the mod copy the archived files to the root directory of the game. There are two directories into the archive:HSModscriptsThen load the game, attach the mod, and start new campaign. (I advise you to play on 3.10 difficulty level or higher). Mod changes. 1. Difficulty level of the game and start level of a main hero are recorded in the game register.2. New time-depending records in the game register: time for the convoy time for a terrorist act time for "Thor's Hammer" Base time for The Enemy's Den3. There are more enemies in the first reinforcement and one more reinforcement in the beginning of the game. Difficulty level is above the average.4. Sanders model has been changed. 5. The Convoy. Woman's uniform's been changed.6. EXP. is given for the evidences removing from the Water Scoop and the record is made in the register.7. More enimies on "Thor's Hammer" Base.8. More enimies in the ambush in Gaffburg and in the Hamlet.9. New formula for game rating. Now actions of the rest members of the party are included.10. More enemies at the Aerodrome. And some other minor changes.11. More weapons in stores. Most weapons are Soviet.12. Karma is showed in gamer's statistics. Current karma in main hero's statistics instead of Allies killed. Maximum karma in main hero's statistics instead of How many times hit allies. ATTENTON: for update you will need to open the inventory screen.13. Attention. After the ambush in Gaffburg go up to Henry, talk to him and then he'll start to sell weapons too. (Provided that you have traded with Conrad).14. Enemys have been added to location The Brandling's Den (Entrance). It's hard to go through it alone. There are also some imperceptible changes. <<DOWNLOAD HERE>>
January 23, 200620 yr Thank you Karen! I've added the modification to the files section, and updated your post.
February 8, 200620 yr Author i had a problem with this mod. after killing the guys who came back after the 5 minute waiting, on gaffburg, the radio never appeared. this was using no other mods. i can't progress without ze radio, unfortunately.
February 12, 200620 yr i had a problem with this mod. after killing the guys who came back after the 5 minute waiting, on gaffburg, the radio never appeared.After killing the guys whait for 5 minutes more. Another group of guys will come. Kill then and you will get the radio.The are two groups of gues you have to kill. Only then will you get the radio.
February 13, 200620 yr Author After killing the guys whait for 5 minutes more. Another group of guys will come. Kill then and you will get the radio.The are two groups of gues you have to kill. Only then will you get the radio. ah, cheers man. i don't know... maybe i was just spoilt in s2 and s3... but why does everything in hammer and sickle have to be ridiculously vague? and why does this mod continue the trend?
February 13, 200620 yr and why does this mod continue the trend?I just forgot to mention it in description.
February 17, 200620 yr I found an error in MOD (after the ambush in Gaffburg Anry have to trade weapons, but the game hangs up)If you didn't play it yet, please update MODIf you already play MOD and don't want to replay, do the following: 1. Open file "\cfg\ s3autoexec.cfg" in console2. Find string //wirbelwindand remove "//"3. Load the game3. Before talking to Anry open console (use key "`") and write (case sensitive)SH_MEDICANDSELLER = 6 generateShop( SH_MEDICANDSELLER, medical_sellerStuff ) to Slaughterplease update MOD.
March 14, 200620 yr Script on the TH base's been corrected. Download the renewed mod. Replace the old one and begin with the save before the first visit to the TH base. I make my apologies for the inconveniences. Thanks to Crazy Gringo for descovering the bug. to Slaughterplease update MOD.HsMod.zip
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