I've done some further testing and updated the bug report... apparently, the GIMP only loads the palette up to the last used color. everything after that is simply dropped. I think I remember an occasion were some colors from in-between have also been dropped, but as of now I haven't been able to re-create that.
so you're saying that XED does extract data from TACDATA? sweet. go silencer_pl, grab some armor sprites and we'll try making them into UFO:EU/openxcom format armor files also, I've submitted that weird GIMP behaviour as a bug: https://bugzilla.gnome.org/show_bug.cgi?id=680453 I wonder if they'll find what causes it.
you know what, I think you're right. I never thought it possible, but I tried opening the same file with irfanview and saving the palette info from there, and it gives me the full palette as .pal text format. I'm going to write a message to the GIMP dev community. I can only see this as a bug. There appears to be no way of making the GIMP show the actual palette. Even if you use it to export the image's palette, it gives you the reduced one. I'm sorry for suspecting your converters when in fact the GIMP was the culprit
Thanks for the bullet sprite info! I suspected something like that. I agree that it would be best to externalise that as an image file somewhere... let's see if the devs agree as for the GIFs, no, I definitely did not open them in any other editor before that. I just re-tested it: I took the original game files, used "pck2gif handob" and here's the resulting image for the first rifle sprite, to the right of it the actual palette of that image as shown by GIMP, no additional steps in-between. maybe java has changed since you programmed it first? are you using a routine that may have been "upgraded" to do things automagically? http://www.weebly.com/uploads/1/1/8/4/11849982/9522003_orig.png
My little experience comes from pck2gif, and the resulting images did not have a full palette. Or definitely not all of them. The colors that are used are there, but some or all of the unused ones are either changed to #000000 or missing entirely (if the number of colors used is 16 or less, I guess). I'll try and check again ASAP, to see if I've made a mistake or else if I can provide some more information on the matter. BTW, did you find the bullet/projectile sprites yet? I checked today and found the data in the openxcom source code (they adopted the hardcoded approach for now), but I lack the programming skills (or the patience) to convert the raw bytes into a gif or pck
yep, just noticed that, too. perhaps we should mention the strategycore forums somewhere on the project homepage, so people can find out what's happening? last time the forums were suddenly down, I feared that the project would dissolve or lose a lot of data...