ur modding skills are 0? hmmm, why dont you start the editor, create a new mod and just try around with the editor, so u'll learn it and the other thing, i dont really think that a res evil mod would be that good because it has no story ^^
hmm, i think u need the whole folder of this mod for the other PC, maybe u need to create a new mod on the other PC and then put all files form your mod directory into this new mod-directory u just created, i didnt tried it yet, its only an idea
Bandures on nival forum told me, that if you turn on caps lock on your keyboard all objects will align to the grid, so placing windows and doors is very easy now
i've found a way to play my map ingame from the select campaign menu, ok i'll explain it 1. in the editor choose/add the Scenario Zones tab 2. create a new folder in Scenario Zones with any name 3. in this folder create a new item with any given name 4. dblclick this new created item now, at the properties window enter your descriptionDescription bigger description TimeOfDay night/day TemplateID1 link this to your map Scenario 5. now choose/add Global Maps tab 6. choose the scenario you entered above 7. dblclick the scenario, and at the properties window enter now build your mod, start the game choose campaign (the scenario you choosed at no. 4), click trough the dialogs, and then the 1st mission is your map
yes i figured out the shift thing thank you anyway, it would be nice if theres a way to rotate objects in Z direction not only X, and the thing with snapping i found out, i made me a "perfect" door and then i use it for all doors just by replacing the door with another door if needed
wow, thank you but theres another problem, i try to put the weapons in my map because of a weapon store but if i put em on a wall or something they fall down
look at this this is my floor with params http://www.designstudien.de/Unbenannt-1.jpg http://www.designstudien.de/Unbenannt-2.jpg and this is the same floor from a original mission map http://www.designstudien.de/Unbenannt-3.jpg http://www.designstudien.de/Unbenannt-4.jpg i dont know how they do this, does someone has the same problem? i noticed the same with the roof solids/roof/x2x1/L0/Plain2 in my map this is not a wooden roof in original map it is
has anyone yet tried the construction kit? i mean creating new constructions. i tried to create a door, but im stuck with this, it wont work, maybe someone can help me out