Same They keep making ridiculous offers Anyway I now contol about 1/3 of the planet with a terraforming station in each zone , slowly closing Beastman gates. Should have some nice new research to do once I capture a beastman commander which is proving to be a hard task
I'm going to guess you use a Medical pack of some sort on it as it was the procedure in previous UFO games , or you can kill everything on else on the map if you forgot to take a medpac (I always do :< )
Heres how many is available. As to where they're located its usually just a capital city of that country/province. ;UFO2CFG
;KEYWORDS fence_completed#fence_in_progress#railtrack
Base_Type RECORD
ListOfBase_Type ARRAY 5
SubBase_Type RECORD
id INT 1
name STR "small"
n_slots INT 4
fence_in_progress STR "strategic/models/bases/grounds/fence/fen_small_wrk.txt"
fence_completed STR "strategic/models/bases/grounds/fence/fen_small_rdy.txt"
railtrack STR "strategic/models/bases/grounds/fence/track_small.txt"
END_OF_SubBase_Type
SubBase_Type RECORD
id INT 2
name STR "medium"
n_slots INT 5
fence_in_progress STR "strategic/models/bases/grounds/fence/fen_medium_wrk.txt"
fence_completed STR "strategic/models/bases/grounds/fence/fen_medium_rdy.txt"
railtrack STR "strategic/models/bases/grounds/fence/track_medium.txt"
END_OF_SubBase_Type
SubBase_Type RECORD
id INT 3
name STR "large"
n_slots INT 6
fence_in_progress STR "strategic/models/bases/grounds/fence/fen_large_wrk.txt"
fence_completed STR "strategic/models/bases/grounds/fence/fen_large_rdy.txt"
railtrack STR "strategic/models/bases/grounds/fence/track_large.txt"
END_OF_SubBase_Type
SubBase_Type RECORD
id INT 4
name STR "port_small"
n_slots INT 5
fence_in_progress STR "strategic/models/bases/grounds/fence/fen_port_small_wrk.txt"
fence_completed STR "strategic/models/bases/grounds/fence/fen_port_small_rdy.txt"
railtrack STR "strategic/models/bases/grounds/fence/track_port_small.txt"
END_OF_SubBase_Type
SubBase_Type RECORD
id INT 5
name STR "port_large"
n_slots INT 6
fence_in_progress STR "strategic/models/bases/grounds/fence/fen_port_large_wrk.txt"
fence_completed STR "strategic/models/bases/grounds/fence/fen_port_large_rdy.txt"
railtrack STR "strategic/models/bases/grounds/fence/track_port_large.txt"
END_OF_SubBase_Type
END_OF_ListOfBase_Type
END_OF_Base_Type Changing that won't work w/o changing a few other files I don't think
Well I've completed it Finally Post here if you've completed it. Your impressions. Your squad on the last missions. Your thoughts on the end video. etc #4 man squad 1 commando (katana/dual deser eagles) 1 cyborg tank with plasma shottie 1 (Medic w/ warp rifle) 1 (Psionic medic w/ warp rifle + warp medikit) Those myrm octopus were pretty nasty
After destroying the wargot mothership with a team of 6 people I decided to go back to an earlier save and replay the WG Ship with just two people. Same outcome. No deaths. Destroying the support strands is far too easy as you can do it with a room full of wargots around you and complete the mission. Also slightly dissapointed that I encountered no WG Heavy Armors just wg soldiers and scouts. Gah so dull! Just waiting for my sg researches to be finished now ><