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Vulgarius

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  1. Just tried this mission again w 1.3 patch. This time since the collapsible weapons now work... Three heavies with railguns and one scout per heavy with one medic/fast runner (I brought lots of smoke grenades with the medic for later) to lick the wounds. SSSSSSSSSlurp. Scouts of course carry my favorite the Superstrike, although the Blooper gun (M79) would do in a pinch. The railguns plant themselves and instantly cut down any rets that the scouts sniff out. Although you dont need to go far to find them. Once in, the railguns secured the halls in a chain while the scouts advanced with the former medic who is now a super heroic runner. Once the first Ret charge is wiped out by three SS's on auto, the runner pops smoke and dashes across each intersection leaving the rets to keep banging their bald little heads against the three scouts or are unfortunate enough to cross into the sights of the Rail crews. I suffered no casualties.
  2. How about ....The discovery of a trailer park in the middle of the biomass....Extra research points could be gained by securing it and analyzing why the biomass er...um...avoided it. Make it swarming with Ret scientists (who are scratching thier heads Like you) that you must capture Seriously.... Civilian rescue missions which are bonus missions similar to the pilot rescue mission that give you extra recruits..or a random scattering of survivors in random missions. I would even go so far as to make all replacements dependent on the ammount of civilians you rescue (not delegate). This will add incentive to be more agressive and delegate less. More later
  3. I had everyone armed with superstrikes. A decent weapon w/ good range and with 7 SS's on Automatic..... Vapor. The key is never use SS's on common missions. They are too precious to waste. Keep in Mind the Rets use either incend or worse mass salvos of EMP ammo which has a very wide area of effect. Use Bio Armor only. Do not breach the wall until you eliminate all rets outside then 7 SS's force fire (do not Pick targets as your men will cease fire after each Kill.) several salvos at the base of the wall near the gate...Wall comes down...grenades keep falling half of the rets charge half launch missiles they last about 2 seconds. Bad part ...By the time you get into the base you are low on grenades and have to cross level ammo to a couple of grenadiers and loot (no good assault is good without gratuitous looting of the dead) weapons from the Rets. I did loose 60ish % of the squad but got Vladimir Putins PC just the same.
  4. Sorry for the late reply. The Lab I work in has been very busy for the last couple of days. BTW.I downloaded siggets tool kit. No I have not extracted the whole contents. Just the tactical and shared directories....I was interrupted by a dead turkey. Do you know why you should do it this way rather than import the files back into gamedata.vfs?....Nope. Please elaborate. Do you know how to import the new directory tree to a new/empty cfg.vfs file.... I havent figured this out yet...This somehow reminds me of when I get overzealous about repairing a multi million dollar piece of precision test equipment... Putting it back together The more fun I have at this The better! no insults taken! V
  5. Vulgarius

    Vfs Tool Newbie

    So....I just downloaded the VFS tool. I got started by learning how to browse around and unpack files as well as browsing the different types of files.. (yes the directions are starting to make sense through no fault of the writer . So Id like to start with something simple. Say, a new grenade or a satchel charge. What would be the best way to do this? Any help would be appreciated.
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