Space Voyager, on 23 September 2020 - 05:43 AM, said:
? I wasn't aware of this feature... What is it?
I mentioned it further up. Aliens in phase 2 of colonies always seem to spawn in the North, apart from the commanders (who have dedicated spawn points in the command module). I believe it's a result of there being too many spawn points for the engine to correctly roll among all of them - those maps are FAR more complicated than anything from UFO*.
They can move southward as the mission progresses, but generally you're going to find most of them in the North.
(I think this is also why there's the long stretch of nothing in T'leth L2/L3, as the usually-abandoned section is in the South. It's not nearly as striking as the colonies, though, probably because the map isn't 3D.)
*Remember, the Gollops made UFO's engine and all the data was designed around it; TFTD was made by a MicroProse team in a year, and they didn't understand the (shared) engine anywhere near as deeply. This is why they made rookie mistakes like changing the UFOpaedia-displayed values for craft-weapon fire rates without changing the real ones, or removing the limit on how many Engineers you can put on a project without twigging to the fact that the limit was there to mask an underlying engine limit on manufacturing rate. And then there are the various ways TFTD expands on UFO, whether that be more aliens, bigger maps, aliens with carried melee weapons or two-part missions, which often run into hidden engine limits (the obvious stuff they noticed and could kludge, but a lot of the subtler stuff got missed).
I'm late but how is the search going, have you heard of Live for Speed (not "Need" lol...)? Even though it released in 2003 (and in some minor parts it still looks that way) I got a feeling you may like it. And if you like it then you will love it and refuse to play any other racing game.
I'd hate to spoil the first impressions for you so just grab the free demo and hop in. Very old school stuff, many intuitive customization options, low system reqs, all the good stuff. Multiplayer is where bread and butter is (from casual, beginner, to pro) but you can drive single player (alone or with bots). I'll just say to may knowledge, and many others, this is the most accurate commercially available simulation of driving a car. I heard Valtteri Bottas made his first steps there. Poor sucka should have stayed longer and he would be Champ already...
It's still in active development but very slow progress due to one coder and one artist/modeler. Its peak was '07-'10 when it had a large active community. I stopped playing in '17 I think, after being addicted for over a decade, due to saturation. And I wasn't even a fan for racing games to begin with but stuck with it, so that's saying something. You lemme know, susjed Janez.
Finally return to this game after six years. I am repicking up knowledge and reflex as I go.
1. Forget that if you control the capitol, you control any provincial mines just acquired without bothering with tracks. Meaning starting the game we shouldnt have to build any for Central europe, and one for Paris (France). The difference between two and three tracks is so STRIKING in early games that it dictate our strategy of expansion. The last time it didnt hit me because I'd been in a long stretch of playing, but this time I jump straight onto SH diff. It's... staggering.
2. Forget the terrible time and resource sinks in manufacture: queued items keep resources in that, so shouldnt queue great number and just adding more if you feel the need. And time is too freaking long: I capture most of Central Europe and France and just barely make 6 light helmets.
After all these years, I finally know that it's real and I finally know why it's so elusive.
The Apocalypse mission, in which all UFOs swarm into Mega-Primus and start tearing down the city, is triggered when you destroy the Control Chamber and cut off the stream of UFOs. It's the aliens' last act of spite.
The reason it's elusive is because usually you've wiped out the UFO fleet by then, leaving the aliens nothing to execute it with. It'll only occur if you start doing the Alien Dimension missions while there are still UFOs flying around to fight you.
I got EU4 from a humble sale a couple of months ago and I've been playing the crap out of it. Got a few hundred hours into it so far and I kept restarting every couple of hours because I'd learn something new and totally game changing, or I'd get destroyed, but I've got the basics of it now I think.
First big game I stuck it out in I was Castile, and ended up forming Spain and had a decent South American and African empire. That one spiraled out of control when I declared a theocracy and gave the Pope the finger. My allies all bailed and eventually declared war over it. Lesson learned!
Next up was a game as England where I basically conquered all the trading hotspots around the world and I didn't figure out I wasn't on Ironman until about 2 weeks in...so I just played it out til the end to see what I could learn just with random savescumming. Basically ended up with North America, Africa and the Far East. Oddly, England didn't take India and Australia...oh well!
Now for the current game I decided to redo England this time with Ironman for sure turned on. So far I'm beating up France with my allies Portugal and for some reason...Spain. After beating up France, my heir suddenly dies, followed by my king, and since I'm royal married to Spain and France has claims on English territory on the continent, they fight it out and I end up under Spain...