Space Voyager

Member Since 15 Nov 2002
Offline Last Active Yesterday, 10:52 AM

#181419 Let's Build Stuff

Posted Jman4117 on Yesterday, 03:44 AM

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Excellent :D


#181359 The Apocalypse mission

Posted magic9mushroom on 27 June 2020 - 01:50 PM

After all these years, I finally know that it's real and I finally know why it's so elusive.

The Apocalypse mission, in which all UFOs swarm into Mega-Primus and start tearing down the city, is triggered when you destroy the Control Chamber and cut off the stream of UFOs. It's the aliens' last act of spite.

The reason it's elusive is because usually you've wiped out the UFO fleet by then, leaving the aliens nothing to execute it with. It'll only occur if you start doing the Alien Dimension missions while there are still UFOs flying around to fight you.


#181072 Bargain!

Posted Thorondor on 16 June 2020 - 11:30 AM

@SV: Blessed are the meek, for they will inherit the earth. Long forgotten I guess. :sarcastic:


#180840 C&C Classics, perchance reborn?

Posted ñΩxicity on 10 June 2020 - 04:26 AM

I guess I should post my review in the AAR section. I have 16 downs and 14 ups (16 hours play time). Be it as it may, this "remaster" is a 7 out of 10.

-n0x ( stay tuned )


#180674 Let's Play With Dice!

Posted Jman4117 on 01 June 2020 - 02:05 AM

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The Thunderbolt fires off everything he's got, but only the LRM and Large Laser connect. 8 damage to the center torso but most of those LRMs missed!

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We return fire on the already heavily damaged mech. Medium laser to the chest!

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BOOM! Mech destroyed!

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The Capellan mech falls to the ground as all it's weapons miss and the pilot ejects!

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Our Griffin is the last mech standing, aside from that crippled, disarmed Urbanmech we'll be salvaging.

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We've taken minimal damage to this mech but our Wolverine is a total loss and our Urbie is barely salvageable.


#180629 Feedback on StrategyCore

Posted magic9mushroom on 29 May 2020 - 10:46 AM

Hooray, I can post threads again!


#180574 Europa Universalis IV

Posted Jman4117 on 27 May 2020 - 05:51 PM

I got EU4 from a humble sale a couple of months ago and I've been playing the crap out of it. Got a few hundred hours into it so far and I kept restarting every couple of hours because I'd learn something new and totally game changing, or I'd get destroyed, but I've got the basics of it now I think.



First big game I stuck it out in I was Castile, and ended up forming Spain and had a decent South American and African empire. That one spiraled out of control when I declared a theocracy and gave the Pope the finger. My allies all bailed and eventually declared war over it. Lesson learned!



Next up was a game as England where I basically conquered all the trading hotspots around the world and I didn't figure out I wasn't on Ironman until about 2 weeks in...so I just played it out til the end to see what I could learn just with random savescumming. Basically ended up with North America, Africa and the Far East. Oddly, England didn't take India and Australia...oh well! Posted Image
Also this: EU4-037.jpg EU4-038.jpg



Now for the current game I decided to redo England this time with Ironman for sure turned on. So far I'm beating up France with my allies Portugal and for some reason...Spain. After beating up France, my heir suddenly dies, followed by my king, and since I'm royal married to Spain and France has claims on English territory on the continent, they fight it out and I end up under Spain... Posted Image


#180529 OpenXcom player feedback

Posted NKF on 26 May 2020 - 09:21 AM

Hey, there's plenty of nudity in the classic X-Com games. Granted none of it human.


#180503 Jman Plays X-com: Extreme Edition

Posted Jman4117 on 24 May 2020 - 02:20 AM

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High explosives and stun bombs are the way to win these apparently...otherwise the civvies are dead in about 4 turns :P
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Another one of those massive "hybrid" missions where you go in and gun down 50+ cannon fodder aliens armed with AK47s and RPGs

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And Commander Awesome!

Fix the board, I have a thread to post! :P


#180115 Invasion Postponed Until 2012

Posted silencer_pl on 03 May 2020 - 09:04 PM

New release date: May 2020, as in May be?

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#179984 Take Two!

Posted silencer_pl on 26 April 2020 - 05:35 AM

You've called?

My thoughts: The game is good. I wouldn't say it's a fresh take. I believe there were games that already had similar system of action movement. The characters are great (when it comes to skills), love every one I've been playing right now. However most of them are a little assholes. Do note that you can have I believe up to 8 agents, while the entire rooster is like 10-12 agents. Some would say, it might be repetitive, because each mission is sort of breach and clear. You have to dose your reseources, because you can have multiple encounters per mission. One thing I don't like about the encounter beginning, is that you don't know what to expect. You can see how many enemies will be visible in the breach enterance, but you don't know how many enemies will be affected by the for example breach grenade that will holo target or disorient enemies.
The encounters by itself can be finished within 10 minutes and that includes impossible difficulty, so it would be perfect for you SV, considering that the game itself is far more simplistic than the campaigns of XCOM and XCOM2.

At the current 50% discount I think it's a no brain buy.


#179581 New S^3 Mod "All Uniforms" in development (feedback is welcome)

Posted brandeburg on 03 April 2020 - 06:56 PM

Hope everyone are far from Covid.
Seems that the beautiful project sunk?
I understand as it is an hard task.
Take care evrybodies.


#179372 Are we totally screwed?

Posted magic9mushroom on 26 March 2020 - 07:03 AM

View PostThorondor, on 22 August 2019 - 06:29 PM, said:

Even then, this too speaks poorly of the rest of us, seeing as majorities among us, in the supposedly developed world, had the questionable judgement of placing those who are now in the seats of power up there, choosing the very fates our children will have to endure.

Some of that is due to democratic backsliding. I wouldn't say all of it; Tony Abbott ran on a platform of undoing a carbon tax, so that one's on the Aussie public. But in a lot of the modern West, democracy is choosing which head of the hydra eats your leg; in the US, for instance, there are only two major parties (no hope of starting a challenger because of spoilers) and both are bought out by roughly the same interests on most issues, so unless an issue is one of the few on which the parties choose to distance themselves, the public has no power to decide it.


#177937 Happy New Year

Posted Zombie on 02 January 2020 - 03:21 AM

Likewise, Happy New Year all! Posted Image Posted Image Posted Image

BTW, this marks my 16th year at StrategyCore/X-COM Tactical Command Forums. Wow! Posted Image

- Zombie


#177775 Alien Submarine craft weapon fire rate?

Posted magic9mushroom on 14 December 2019 - 08:53 AM

View Postsp1ke, on 14 December 2019 - 08:20 AM, said:

What myths did your code dig clear up? (There's plenty!)

I edited the UFOpaedia with all of them at the time, but:

- UFO's Battleship gun has a power of 140, not 148
- UFO's Battleship has 3,000 HP on DOS (not 3,200)
- TFTD's Battleship has a gun power of 140, and the Dreadnought 120 - the opposite way around from UFO, which has 120 for the Terror Ship (equivalent to TFTD Battleship) and 140 for the Battleship (equivalent to TFTD Dreadnought).

(Of course, the Dreadnought is still a fiercer foe than the TFTD Battleship due to its huge health and greater range.)