Space Voyager

Member Since 15 Nov 2002
Offline Last Active Yesterday, 01:30 PM

#179372 Are we totally screwed?

Posted magic9mushroom on 26 March 2020 - 07:03 AM

View PostThorondor, on 22 August 2019 - 06:29 PM, said:

Even then, this too speaks poorly of the rest of us, seeing as majorities among us, in the supposedly developed world, had the questionable judgement of placing those who are now in the seats of power up there, choosing the very fates our children will have to endure.

Some of that is due to democratic backsliding. I wouldn't say all of it; Tony Abbott ran on a platform of undoing a carbon tax, so that one's on the Aussie public. But in a lot of the modern West, democracy is choosing which head of the hydra eats your leg; in the US, for instance, there are only two major parties (no hope of starting a challenger because of spoilers) and both are bought out by roughly the same interests on most issues, so unless an issue is one of the few on which the parties choose to distance themselves, the public has no power to decide it.


#177937 Happy New Year

Posted Zombie on 02 January 2020 - 03:21 AM

Likewise, Happy New Year all! Posted Image Posted Image Posted Image

BTW, this marks my 16th year at StrategyCore/X-COM Tactical Command Forums. Wow! Posted Image

- Zombie


#177775 Alien Submarine craft weapon fire rate?

Posted magic9mushroom on 14 December 2019 - 08:53 AM

View Postsp1ke, on 14 December 2019 - 08:20 AM, said:

What myths did your code dig clear up? (There's plenty!)

I edited the UFOpaedia with all of them at the time, but:

- UFO's Battleship gun has a power of 140, not 148
- UFO's Battleship has 3,000 HP on DOS (not 3,200)
- TFTD's Battleship has a gun power of 140, and the Dreadnought 120 - the opposite way around from UFO, which has 120 for the Terror Ship (equivalent to TFTD Battleship) and 140 for the Battleship (equivalent to TFTD Dreadnought).

(Of course, the Dreadnought is still a fiercer foe than the TFTD Battleship due to its huge health and greater range.)


#176203 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 02:31 PM

C2: Page 5-16
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(Note: More advent writing, the person questioning the couple is a character design from Amanda Burn who has been helping me out. And is introduction of a civilian support group to advent peacekeepers (another self creation) dubbed 'Advent champions' I admit this was inspired by some very patronizing job titles at my job.) The design for advent champions comes from a rough draft of inital advent concept designs except colour scheme was changed from red to blue (reason being is myself and Amanda both agreed that red in advent is a likely symbol of highest authority)
https://www.devianta...the-6-701221149

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(I may one day revise this page given the sheer amount of dialogue, out of all the pages done 9including chapter 3) this one was not my best and feels like a self lesson in improving narration)

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#176204 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 02:38 PM

C2: Pg17 to Last page of chapter.

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I'll have chapter 3 brought up at some point today, have to say postimage is far far better than photobucket, I also changed the images to be PNG so the quality improves. A lot of this is setup, and try to broaden the scope as much as i can.


#176207 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 06:35 PM

Chapter 3 Pages 1-5

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#176208 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 07:50 PM

C3 Pages 6 - 12

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Nearly upto date with uploads, updating all this has given me a lot to look back on, besides some personal matters it's been tough trying to get two pages a month done with colour, it's getting more challenging given more interior and characters.

Also to mention with last page it's been a combinatuion between my own sketch and amanda's.
https://www.devianta...ion-1-712831060
https://www.devianta...manda-733176091

Also in relation to Amanda she helped work on a 'ADVENT memorial' desiign, created by the aliens to remember those who were killed by xcom. All true of course.

https://www.devianta...orial-791741992

Another  batch coming shortly.


#176209 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 08:01 PM

C3 Page 13 - 18

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Final batch left which (time of this post will be 19-21. I would combine it all but a lot is going on in this.


#176210 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 08:17 PM

C3 19-21
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That took a long time but it is now upto date.

There is a lot I setup, though while  was able to leave enough gap to have 'Mox' Take up the advent captain post (I suspected theey may include a faction of former advent loyalists or have the perspective of the foot soliders possibly) I didn't think they would open on Kelly's origin from the TLE pack. This was planned long before that and have Kelly origin tied as a activist with the Human Values Coalition (as opposed to children of the earth)

In short there is only so much I can adapt to changes, working slow has it's ups but at some point you have to stand by you're story and idea.


#176202 Xcom Legacy

Posted thebritwriter on 21 September 2019 - 01:19 PM

This wasn't dropped, it's absense was more to that I lost my password for this and that the site wouldn't allow me to reset a new password.

Thankfully I found it after all this time recently so it's been resolved now. I need to tidy the thread up anyway because photobucket is no longer a trusted hosted site, besides spam has watermarked my images with it's logo so I'll be swapping images with a new host that i been using.

It does look bad on me to give the impression I seemingly discarded a project on a thread, so will be bringing this upto speed.

Edit: Chapter 2 page 4

With previous images corrected. I'll be posting the following mostly under a few posts but this does deserve it's own mention.

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This was a challenge, google may do a better job on translating roman based alphabet (something modern english and western European languages mostly based on) but Urdu was tough and MS word didn't do a good job on it either. Thankfully deviantartist https://www.deviantart.com/sasu-sakuu was helpful enough to give me the appropriate translation so I could re-draw the writing.)

I could have used google translate, but honestly I feel I be ignorant instead of trying to reach out to a world wide community like deviantart as well as the translation wouldn't had been accurate.

As for Advent writing which is more occurring as this goes on, I'll bring up my earlier notes:
setting up a rule for it,  their language is far more simpler than ours. Their word only consist of basic form, such as "home", "learn", "count" etc.. Every addition to the word, such as "-ing" to verb, are loss to them. Here I use the word "eo" for home, "are" for learn and "u" for count (the last one was because it looks like +)

I don't think I can go in depth with it but to clarify Advent writing has no structure anyway what you see on the screen is simply scrambled gibberish just scaled to very small text. Breaking immersion a little by stating that but unfortunately there is no rule for advent writing, on the flip side it means you can make your own rules for it.


#172467 Total Convertion Mod: Fragmented Sectors

Posted Okim on 08 February 2019 - 07:34 PM

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And the first custom avatar for Russians:
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#175755 3-mission TFTD?

Posted magic9mushroom on 30 August 2019 - 04:06 AM

I can confirm that there is always exactly one Magnetic Navigation in an Artefact Site - the Synomium Device itself. Unlike the one in a Colony or UFO's Alien Bases, it does not explode if you win the mission by killing all the aliens. There is also guaranteed to be at least one Alien Sub Construction, since there's one on the bottom floor of the module containing the Synomium (there may be more, depending on what random modules spawn, but that particular one is guaranteed).


#174585 Other gaming news

Posted Thorondor on 17 June 2019 - 02:10 PM




#172292 Let's Paint!

Posted Zombie on 27 January 2019 - 05:18 AM

View PostThorondor, on 26 January 2019 - 12:33 PM, said:

Looking at that workbench now, Zombie, I have no doubt whatsoever how much easier it has become to clean it. Look at that sheen! Posted Image As for the cart, it could probably stand to get some more love from you. If you just keep pampering the workbench instead, in plain sight of it like that, it's going to get spiteful. Posted Image

Um, the workbench isn't the thing getting cleaned often, it's the long table in the backroom which I painted in gray ployurethane. You know, the one with the boom box on it. Posted Image I have no doubt that the workbench will be easy to clean as well, though I hardly ever do that because it's always getting used and dirty anyway. Posted Image

Just like twins, the workbench and cart will get equal attention lest one feels neglected. Posted Image

View PostSpace Voyager, on 26 January 2019 - 09:28 PM, said:

It looks as if you threw a glass board over it! Niiiice!

Yup! The clear marine polyurethane was pretty wet yet so that's why it looks so shiny. It's a semigloss finish so it'll dry a little dull which is perfect for a workbench (or the cart). Posted Image

Well, I checked the finish on the workbench and cart today. The cart top is perfect in my opinion - nice and smooth. The workbench had some rough areas though which was a little disappointing. As a quick fix, I used a putty knife to carefully knock down the rough spots. You can't tell where I did this which is good. If I'm going to spray the cart top with a clear enamel yet I figure I can do the same to the workbench and that should provide a smooth surface without bubbles. Here's what everything looks like:

2019-01-26 16.05a.jpg 2019-01-26 16.05b.jpg

As you can see, both the cart and workbench have a pleasing finish. That should keep them looking nice for the rest of the year. Maybe. I hope. Posted Image

- Zombie


#172110 Total Convertion Mod: Fragmented Sectors

Posted Okim on 16 January 2019 - 01:05 PM

Yeah, i`m glad to be back into modding SOTS once again. In those many years since i started and finished the first mod of mine for SOTS - i graduated, married, got two kids one of which is now at school!
And still as you said - there is nothing out there that is equal or even close to SOTS. Even Stellaris with its overdosed variety of choices and stuff is not that inspiring as SOTS.

As for the mod`s playable version - it will take a while. I`m progressing way too slowly. The pace is around 3 models + textures for them in 2 weeks. And to cover at least DEs for a single faction i need 45 such models (each one is a section).

Rough estimates are summer. Around this time i might have 2-3 factions ready.

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I would like to ask for some assistance since there is smth i can`t do myself for this mod. I need voice actors!
Since all the factions in the mod are humans and vanilla`s are aliens with unique accents and traditions inspired phrases - i need people to record all of the phrases for each faction. Probably also a person to write these down in a proper way.

So, if there are volunteers - please let me know!