After all these years, I finally know that it's real and I finally know why it's so elusive.
The Apocalypse mission, in which all UFOs swarm into Mega-Primus and start tearing down the city, is triggered when you destroy the Control Chamber and cut off the stream of UFOs. It's the aliens' last act of spite.
The reason it's elusive is because usually you've wiped out the UFO fleet by then, leaving the aliens nothing to execute it with. It'll only occur if you start doing the Alien Dimension missions while there are still UFOs flying around to fight you.
I got EU4 from a humble sale a couple of months ago and I've been playing the crap out of it. Got a few hundred hours into it so far and I kept restarting every couple of hours because I'd learn something new and totally game changing, or I'd get destroyed, but I've got the basics of it now I think.
First big game I stuck it out in I was Castile, and ended up forming Spain and had a decent South American and African empire. That one spiraled out of control when I declared a theocracy and gave the Pope the finger. My allies all bailed and eventually declared war over it. Lesson learned!
Next up was a game as England where I basically conquered all the trading hotspots around the world and I didn't figure out I wasn't on Ironman until about 2 weeks in...so I just played it out til the end to see what I could learn just with random savescumming. Basically ended up with North America, Africa and the Far East. Oddly, England didn't take India and Australia...oh well!
Now for the current game I decided to redo England this time with Ironman for sure turned on. So far I'm beating up France with my allies Portugal and for some reason...Spain. After beating up France, my heir suddenly dies, followed by my king, and since I'm royal married to Spain and France has claims on English territory on the continent, they fight it out and I end up under Spain...
My thoughts: The game is good. I wouldn't say it's a fresh take. I believe there were games that already had similar system of action movement. The characters are great (when it comes to skills), love every one I've been playing right now. However most of them are a little assholes. Do note that you can have I believe up to 8 agents, while the entire rooster is like 10-12 agents. Some would say, it might be repetitive, because each mission is sort of breach and clear. You have to dose your reseources, because you can have multiple encounters per mission. One thing I don't like about the encounter beginning, is that you don't know what to expect. You can see how many enemies will be visible in the breach enterance, but you don't know how many enemies will be affected by the for example breach grenade that will holo target or disorient enemies.
The encounters by itself can be finished within 10 minutes and that includes impossible difficulty, so it would be perfect for you SV, considering that the game itself is far more simplistic than the campaigns of XCOM and XCOM2.
At the current 50% discount I think it's a no brain buy.
Even then, this too speaks poorly of the rest of us, seeing as majorities among us, in the supposedly developed world, had the questionable judgement of placing those who are now in the seats of power up there, choosing the very fates our children will have to endure.
Some of that is due to democratic backsliding. I wouldn't say all of it; Tony Abbott ran on a platform of undoing a carbon tax, so that one's on the Aussie public. But in a lot of the modern West, democracy is choosing which head of the hydra eats your leg; in the US, for instance, there are only two major parties (no hope of starting a challenger because of spoilers) and both are bought out by roughly the same interests on most issues, so unless an issue is one of the few on which the parties choose to distance themselves, the public has no power to decide it.
What myths did your code dig clear up? (There's plenty!)
I edited the UFOpaedia with all of them at the time, but:
- UFO's Battleship gun has a power of 140, not 148
- UFO's Battleship has 3,000 HP on DOS (not 3,200)
- TFTD's Battleship has a gun power of 140, and the Dreadnought 120 - the opposite way around from UFO, which has 120 for the Terror Ship (equivalent to TFTD Battleship) and 140 for the Battleship (equivalent to TFTD Dreadnought).
(Of course, the Dreadnought is still a fiercer foe than the TFTD Battleship due to its huge health and greater range.)