Hobbes Posted June 10, 2012 Report Share Posted June 10, 2012 Nice interview, Solomon and DeAngelis take some serious questions from 2 hardcore XCOM fans. Amongst the interesting tidbits revealed:* New difficulty mode - Impossible (how long can you last before you lose ).* They made a prototype that uses the original TU system instead of the new one.* Solomon made a point of assuring that missions won't be scripted (although at the beginning it may feel that way, according to DeAngelis) and that there will be randomization of missions like the original game.* Air interceptions are different, but old game players will recognize it.* Grid display, point and click system for the PC version. Link to comment Share on other sites More sharing options...
silencer_pl Posted June 10, 2012 Report Share Posted June 10, 2012 I'll bet that someone will win the Impossible Link to comment Share on other sites More sharing options...
Pete Posted June 10, 2012 Report Share Posted June 10, 2012 Me. I'll re-program the simulator so it's possible to save the crew and defeat the Klingons. Oh wait, that's a different genre/medium. I'll die horribly like everyone else Link to comment Share on other sites More sharing options...
Hobbes Posted June 10, 2012 Author Report Share Posted June 10, 2012 I'll bet that someone will win the Impossible I can imagine quite a few people trying, myself included. Link to comment Share on other sites More sharing options...
Space Voyager Posted June 10, 2012 Report Share Posted June 10, 2012 Joe's not angry, Spoony is not crying, it has to be awesome. Love the interview. Link to comment Share on other sites More sharing options...
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