jos Posted October 23, 2011 Share Posted October 23, 2011 Quite simple: does anyone know from experience (testing) or investigatingthe code what each organisations do? I've read alot of guides that seem to guess ... but i'm wondering if anyonehas some conclusive knowledge. I seems certain Mutant alliance and SELF don't supply mutants/androidswhen hostile to XCOM, for example. But what about sanctuary clinic, gravball league, lifetree etc? Link to comment Share on other sites More sharing options...
NKF Posted October 23, 2011 Share Posted October 23, 2011 There are a few organisations that produce equipment that will not supply them to you if hostile. The government, of course, provide funds. As far as I can tell, most of the other organisations don't really provide any sort of benefit. The Gravball League is rumoured to provide you with more human agents, but there's not conclusive evidence to support or disprove this, as humans are almost guaranteed to always appear if there's enough room for agents to be hired. Wish we had more assembler gurus working on Apocalypse like we've got on the other two titles. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted October 23, 2011 Share Posted October 23, 2011 Well just read Ufopedia. Megapol - police and weapons - if aliens will control them you will have trouble when intercepting ufos.Marsec - Military grade equipement - you will be unable to buy the best human interceptors + some weapons and armorTranstellar - The very frustrating organization - provides all the transports needed - very important to be friendly - high risk of becoming enemy as they control many houses, tubes, etc. If enemy - you won't be able to transfer good between bases, agents will have to travel on foot when hired.Superdynamics - mostly engines and if I remember fuel - mostly neutral through the gameGrav ball league - more humans.SELF - androids for hireMutant Alliance - Sectohumans for hireNanotech (or something like it) - for medkits onlySolemine - your source of Elerium-115. Required for Linder(?) and Lineage Plasma guns for your interceptors.There are other manufacturers - for example guiding systems. Diablo, Psykes, etc - slum gangs - will fight each other and Megapol generating a loss of points for city desctuction I think. Only Diablo is 'good' if you like Incendiary grenade. Cult of Syrius - your local bad guys - think Aliens are gods. Others are just fulfilling city needs - Sanctuary Clinic has hospitals, Lifetree provides food, there are moneymaking corporations like techocrats. If you are at bad side with them, you will encounter guards when doing Alien investigations (that applies to all organizations - even the goverment). Note that you can live without government. But it will be hard to make money - well untill you will have plenty of Devastators to sell. I think that some corporations grand you better scientists/engineers - but that is my hunch. Link to comment Share on other sites More sharing options...
jos Posted October 24, 2011 Author Share Posted October 24, 2011 There are a few organisations that produce equipment that will not supply them to you if hostile. The government, of course, provide funds. As far as I can tell, most of the other organisations don't really provide any sort of benefit. The Gravball League is rumoured to provide you with more human agents, but there's not conclusive evidence to support or disprove this, as humans are almost guaranteed to always appear if there's enough room for agents to be hired. Wish we had more assembler gurus working on Apocalypse like we've got on the other two titles. - NKF Yes, NKF seems to have a pretty convincing summary here. For so long myself andmy fellow apoc'ers were convinced, for example, that good relations with sanctuary clinic wouldmake your soldiers heal faster, that lifetree would provide faster training, and so on. This is dissapointing news indeed. But after a few tests i believe NKF and silencer are correct.most organisations do nothing at all. And more than anything I also wish we had just one assembler guru interested in decipheringapocalypse. It's easily the best squad-level strategy game i've ever played, and is so much in need of some tweaks, such as making all the organisations provide important functionsto xcom ..... *dreams* Oh well ..... Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 25, 2011 Share Posted October 25, 2011 I prefer it this way. Let's face it; not all the groups would be important to X-COM, but having them there anyway is more realistic. It also lets you "stretch your legs" a bit, in that you don't have to worry about keeping everyone happy all the time - in fact, you can't do this anyway, as only massive amounts of bribery allow you to achieve diplomatic bliss, and for a short time at that. ... I can only imagine what service a happy cult might provide. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 25, 2011 Share Posted October 25, 2011 ... I can only imagine what service a happy cult might provide.A peaceful negotiations with aliens, leading to multicultural multiworld multispecies bliss and eternal happiness. But I want them psiclones for free, so war it is! Link to comment Share on other sites More sharing options...
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