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#1721 Thorondor

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Posted 27 December 2020 - 08:46 PM



#1722 Thorondor

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Posted 31 December 2020 - 03:20 PM



#1723 Thorondor

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Posted 02 January 2021 - 01:23 PM

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Learn all about the massacre of M2-XFE, a Titan graveyard unlike any battle in EVE Online's history, here.

#1724 Thorondor

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Posted 05 January 2021 - 07:19 PM



#1725 Thorondor

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Posted 16 January 2021 - 03:12 PM



#1726 Thorondor

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Posted 22 January 2021 - 05:15 PM



#1727 Thorondor

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Posted 23 January 2021 - 04:37 PM



#1728 Thorondor

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Posted 26 January 2021 - 06:54 PM

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Eurogamer's Robert Purchese interviews the gents at Sokpop, a young, trendy group turning out two new games a month.

#1729 Thorondor

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Posted 30 January 2021 - 12:56 PM

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PC Gamer's Steven Messner writes about how EVE Online commandos pulled off a suicide mission to save 170 elite pilots.

#1730 Thorondor

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Posted 30 January 2021 - 03:37 PM



#1731 Thorondor

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Posted 03 February 2021 - 11:16 AM



#1732 Thorondor

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Posted 06 February 2021 - 04:10 PM



#1733 Thorondor

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Posted 15 February 2021 - 12:13 PM



#1734 Thorondor

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Posted 16 February 2021 - 07:35 PM



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Today we have a short and sweet video for you in the form of our first 'Teaser' for the 'Making Of Stronghold: Warlords' documentary. Available at launch as part of Warlord's Special Edition, this feature-length documentary takes a look behind the scenes with over two years of game development at Firefly Studios. Charting the course of Warlords' development from production to reveal and eventually release, Firefly's very own Aaron Hayden takes viewers through each aspect of game production.


#1735 Thorondor

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Posted 17 February 2021 - 03:40 PM



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Eurogamer's Wesley Yin-Poole writes about how a small group of GTA fanatics reverse-engineered GTA 3 and Vice City.

#1736 Thorondor

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Posted 18 February 2021 - 12:25 PM



#1737 Thorondor

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Posted 18 February 2021 - 12:45 PM



#1738 Thorondor

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Posted 19 February 2021 - 10:01 AM



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John Henry Thompson, postdoc fellow at NYU, was a key figure in the design of Macromedia Director, the predecessor to Adobe Flash.


#1739 Thorondor

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Posted 20 February 2021 - 03:56 PM



#1740 Thorondor

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Posted 20 February 2021 - 04:16 PM



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Today's preview discusses voice acting and the fine balancing act between historical authenticity, great performances and our Stronghold-style humour. In addition to planned support for 15 languages, we also made the decision quite early on to support audio in eight languages, as well as snippets of other languages for specific units. Music and sound design are so important to the Stronghold series that it felt necessary to include in the game and we hope it's something enjoyed by players worldwide at launch!





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