As the topic says, this is yet another brainstorming thread
The main argument against TB in the other thread was that it's more time consuming. This is a good argument, since it is. However, I do believe that this downfall can be alleviated through good design and a thorough analysis of the contributing factors. This analysis will be based on the old X-Com games.
a. Planning to take out known threats efficiently
b. Deciding on scouting objectives
c. Planning effective scouting
d. Planning lighting
a. Issuing movement orders
b. Issuing combat orders (including lighting)
c. Issuing equipment orders
4) Enemy turn
Is this an exhaustive and useful breakdown of all the things that take time during combat?