How to clean-up a UFO without entering it...


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#41 Tepid tasoth

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Posted 09 May 2008 - 11:14 AM

I wonder why they programmed it that way in the first place.  :)

#42 Bomb Bloke

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Posted 10 May 2008 - 03:16 AM

It could well be for the same reason the Mountain terrain is a mess, and the Lightening has massive invisible holes in it: By mistake.  :)
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#43 Tepid tasoth

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Posted 15 May 2008 - 07:01 PM

I'm afraid you're right. That was so obvious, I should have realized it's a bug.

#44 Zombie

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Posted 15 May 2008 - 08:33 PM

The whole game is practically riddled with errors. I mean, if you are picky enough (like me) there's always something which is wrong. Terror From the Deep isn't exempt from errors either and some are the exact same ones found in UFO. You would think that they would have learned from the first time around... well, they tried fixing the issue with the Mind Control bug in TFTD for large units and actually succeeded in making it worse than it was before IMHO. :)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#45 Tepid tasoth

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Posted 15 May 2008 - 09:00 PM

IMHO TFTD is far more buggy than EU. Especially that research tree bug is getting me on my nerves EVERY time.  Still, a lot of "exploits" will work in TFTD, although not in such funny ways as in EU.

#46 Gimli

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Posted 16 May 2008 - 07:20 AM

Don't remind me. It seems I ran into one. Apparently I researched the Deep One (corpse) prior to having Aqua plastics in my base and now I can't even research that.

#47 Kret

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Posted 16 May 2008 - 09:13 AM

IIRC, you don't actually research the aqua plastics, but rather a 2nd Deep One corpse.

Anyway, here's the wiki about research glitches for TFTD
Just scroll down to the "The Good Bit" part
There's always some dirt to dig out

#48 Gimli

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Posted 16 May 2008 - 02:10 PM

Hmm? I don't think I could research another Deep One corpse. (It's the DOS version by the way)

Well it doesn't matter anyway, I'll have to start all over again, 10 months in with no Armor is not a very good idea. :)

#49 Kret

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Posted 16 May 2008 - 03:18 PM

I'm not so sure myself, I just vagely recall something like that. I should pick up the game again sometime.
There's always some dirt to dig out

#50 Bomb Bloke

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Posted 17 May 2008 - 02:18 AM

If it happens again, try this fixit Blade wrote up.
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#51 Tifi

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Posted 20 May 2008 - 02:55 PM

How to clean-up a UFO without entering it...

Wander up to UFO, and knock on the door.

*knock*
*knock*
*knock*
*door opens*

Oh, hai there Mr. Red Riding Hood. I don't mean to be a nuisance or anything but would you mind awfully tossing that cute little purple sphere out of the door?
You know, the one over there sitting on your glowy engine thing?
*points*
Why you ask?
Just as an aside its kinda rude to poke into people heads uninvited, but I digress.
I just want it mmm-kay? Its my precious and I wants it.
Besides, once you've thrown it out here I can fill you full of holes and drag your ship and your many charred corpses back home and then put my feet up for a bit - its not a huge demand now is it?

*door shuts*

Guys.... You said it would work! :)

#52 Bomb Bloke

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Posted 21 May 2008 - 04:24 AM

Just realised this one wasn't mentioned here yet.

Essentially, you send rockets or other explosives at the northern and/or western sides of a UFO... and they kill stuff inside.
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#53 Zombie

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Posted 18 November 2008 - 12:07 AM

View PostZombie, on 12th September 2007, 1:33am, said:

I guess this has some other important implications. Say you blast a hole in a wall of a UFO. If there isn't a couple nodes there allowing movement through the hole, the aliens will ignore it and head to the normal exits. I have never seen aliens exit their ship in this manner so I guess the theory holds. Also, I don't think there is a way to link two levels of the battlescape together (exception: steps). So aliens which can float will probably get marooned there if they float up to get around an impassible barrier on the ground. ;)

A good test to run sometime is to remove the through-waypoints of a single-exit UFO and then watch what happens. Aliens should never exit. :)
Just tried this today. First I plugged the door of the Medium Scout with a wall segment and created a hole in the opposite end. When I got into the mission, I rounded up all the Sectoids outside the craft with psi and walked them inside the ship through that hole. Then I set 3 soldiers on the roof of the ship to act as lookouts. Ended turn. Nothing. Sped forward 100+ turns. Still nothing. The aliens never exited. So this proves the theory 100%. :)

So creating holes in a UFO with Blasters is a great way to catch aliens completely off-guard. They will not expect the hole and your soldiers can pick them off without entering the ship itself. Nice. :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#54 Zombie

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Posted 19 July 2009 - 11:32 PM

Yesterday I was playing EU for a few hours and went to a landed Large Scout mission on desert terrain during the day. Cleared all the aliens off the map within the first 3 rounds, then waited by the door of the UFO for a few turns. Door sounds, so I entered. My trooper shoots, and naturally, misses badly. What the heck are you shooting at soldier? :) Alien shoots back, and naturally, hits. Sectoid prick! :)

After finishing the alien off, I look at my soldier's stats. 2 fatal wounds and low health. Great. No Medi-Kits either. Superb. It's only round 6 and it'll be at least 14 turns before the last alien exits. Obviously, I couldn't wait that long as the soldier would die, and trying to storm the UFO would have taken a while too. Somehow I had to expedite the process. I decided on shooting a hole into the East wall to the engine room with a Heavy Plasma. Hole created. Then I had another soldier shoot at the West wall of the engine room. First shot destroys the wall, the second shot kills the Sectoid behind it while the third flies off and hits the far wall destroying a navigation panel. I'll take it. End mission and soldier spends the next 23 days in the infirmary. Could be worse I suppose. :P

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!




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