NKF, on Oct 31 2004, 11:18 PM, said:
The alien in the bridge on the large scout? For an intact large scout: I've mentioned before that it can be lured out by simply having someone move up the left passage (or the one that goes south) and waiting in one of the corners. Unless it's some other alien that's been waiting, this alien will generally move towards you.
Sure, that's all fine and dandy, but you still have to enter
the Large Scout itself to draw the alien out of the bridge. And how do you know when an alien gets into that small room? Just hearing door sounds are misleading. There is still that door leading into the Power Source room. Frequently, the alien engineer likes to enter and exit said room during his turn. And if you do go into the small room to check for an alien and one is not in there.... You have one of two options to consider:
1) Retreat, and hope that the alien will not follow. If you blew all your TU to open the door, then turn around and retreat, you will be vulnerable to reaction fire if the alien comes out.
2) Stand your ground and hope you pass the reaction fire test. Again, this is also dangerous because the alien might be waiting right outside the door which leads into the bridge. If it opens the door to investigate, and finds a soldier with low reactions and practically no TU left standing in the small room.... well, let's just say the results are not going to be pretty.
I am talking about drawing the alien out into the large room which has the door going outside the craft. This is a much safer place to lure the aliens to. You will have many soldiers near the outer door to help if things get sticky. Also, if your soldier shoots and misses the alien, he can duck back out of the craft and let his buddies play pass the reaction fire test
with that alien. Usually your soldiers will win this test easily!