Cool! The PlayStation version of X-COM also gives tanks that require purchased/manufactured ammo a complimentary load to use in an X-COM base defense mission. On top of that, you get to keep any ammo that is not used during the mission. I know, NKF mentioned this in a previous post, but it is nice that the computer and PlayStation versions share this "bug". It took me almost 9 years, but I finally verified this trick!
Speaking of X-COM base defense missions, I found a good way to clear out Hangars that are connected together. Aliens usually heavily infest these structures, so I was trying all sorts of methods the other day to see what works. Sure, you can use Blaster Bombs to level the place, but what is the fun in that? I prefer ways that use finesse over pure force. Besides, if one strategy that works in other missions can be implemented to clear out a Hangar, you will not need to develop multiple strategies for every different scenario you encounter!
The strategy that I am referring to is called the "pincer attack". Simply put, you bring soldiers from multiple directions and converge on a single point; in this case, one or more aliens! There are no doors between Hangars, only a row of three spaces at the top, which leaves your soldiers in a vulnerable "bottleneck" if aliens spot them. Implementing the "pincer attack" would seem like a good idea. The only problem is that there are no doors or open areas at the lower end of a Hangar to successfully execute it.
There is a small 3x3 (square) room with a door opening into the lower left of a Hangar, but in order to get into this room you need to open a space in the wall behind it. Unfortunately, the only weapons that fit the bill are the Blaster Launcher and Heavy Plasma (sadly, the Hovertank/Launcher's ammo is not
potent enough for this task). Once you gain access into this room, your soldiers can peek out of the door every round and see if the aliens are looking at or away from him. If the alien is looking at your guys in the room, take the soldiers near the "bottleneck" to shoot, otherwise reverse the strategy.
The walls in an X-COM base are pretty resistant to most forms attack, so the only way to make new openings is to use one (or a combination) of these two methods:
Method 1: the Blaster Launcher. Launch one bomb at the metal "skin" in the Hangar behind the room. This should remove the skin and expose the dirt behind it. A second Blaster Bomb fired at the dirt will remove the dirt as well as the inner skin leading into the entire room. Now you can get some of your soldiers into the room to use the pincer attack.
Method 2: the Heavy Plasma. Keep firing Auto-Shots at a single spot in the wall. This may require anywhere from 1-5 Auto-Shots to cut through the tough metal skin. Then, a single Auto-Shot fired at the dirt will expose the inner metal wall of the 3x3 room. Another 1-5 Auto-Shots concentrated at the metal covering should open a corridor into the room allowing the pincer attack. Warning: 11 or so Auto-Shots of a Heavy Plasma equates into an entire clip. You may need more or less, so plan on using at least one clip and possibly two!
After exposing the lower room, the pincer attack is a viable (and in my book, a preferred) method to eradicate aliens which are camped out in connected Hangars!