Patched Ufo Defense.exe link


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#1 Yaro

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Posted 12 September 2003 - 08:03 AM

I'v change time counter at Geoscape screen from 5 second /60 to 1 second/99
( over 8x slower ) Now itercept ufos is easy on fast PC like at 386  :D . This is for Ufo Enemy Unknown Gold/Collectors Edition ( 32bit ) only.

http://jpick.republika.pl

#2 BladeFireLight

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Posted 12 September 2003 - 08:28 AM

I'm looking forwared to testing this out.

How ever their is one problem.. you posted the full exe, not just a patcher for it. This would opens up a can of worms in the 'Intelecualy property' area.

Sence your patch did not increase the file size I can help you create a patcher program to apply your changes with out distributing copyrighted code.

-Blade FireLight
QUOTE
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.

#3 Yaro

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Posted 12 September 2003 - 09:12 PM

ok it is two simply asm changes to do:
at ufo defence: 00440d7f   add ax, 0005     ->     add ax, 0001
                       00440d83 cmp ax, 003C     ->    cmp ax, 0063

and the same for ufo tftd at adrs: 00444B45 and 00444B49

I don't know how to make small patcher - If You can help that would be nice. :D

patched exe for TFTD at link above.

Best regards Yaro

#4 Jman4117

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Posted 13 September 2003 - 01:43 AM

Quote

This is for Ufo Enemy Unknown Gold/Collectors Edition ( 32bit ) only.

Any plans for the DOS versions?
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#5 Yaro

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Posted 13 September 2003 - 06:31 AM

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Any plans for the DOS versions?

I'll try with DOS ver. It must be the same code.

#6 BladeFireLight

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Posted 13 September 2003 - 07:28 AM

Quote

at ufo defence: 00440d7f add ax, 0005 -> add ax, 0001
00440d83 cmp ax, 003C -> cmp ax, 0063

and the same for ufo tftd at adrs: 00444B45 and 00444B49
I dont have a disasamler to work with your line numbers
but I have translated the changes to HEX offsets and created a patcher file.

You can get it at this link:
Patch File

just unzip the files in the ufo or tftd directory and run the tpatch.bat file

Feel free to post in on your site..
the version of sdump containd in the patch is used with permision.

I have discribed what is contained in the patch in the moding forum.
check out here

If any one has any problems with this patch please let me know

-Blade FireLight

PS. This patch will not work with some warez versions of the game.  (i'm sure some of you will figure out how to get it to work. but i'm not telling.. go buy the game)
QUOTE
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.

#7 Yaro

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Posted 17 September 2003 - 07:30 PM

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If any one has any problems with this patch please let me know
-Blade FireLight
... something wrong was happen to detecting ufo's. I'v tested it and notice that detecting ufo's decreased to few in patched exe, but I abandon searching dependence between this patch and detecting ufo's bug - I'v found that both: ufo & tftd ( dos versions ) runs very well in DosBox beta CVS version. All animations, scrolls, sounds and time runs pretty good - without any changes to game code. You can control game speed with special keys: ( Ctrl+F11 & Ctrl+F12 ), go to fullscreen: alt+enter and much more..
check my post: UFO & DosBOX

#8 BladeFireLight

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Posted 18 September 2003 - 04:52 AM

Yaro, on Sep 17 2003, 01:30 PM, said:

Quote

If any one has any problems with this patch please let me know
-Blade FireLight
... something wrong was happen to detecting ufo's. I'v tested it and notice that detecting ufo's decreased to few in patched exe, but I abandon searching dependence between this patch and detecting ufo's bug - I'v found that both: ufo & tftd ( dos versions ) runs very well in DosBox beta CVS version. All animations, scrolls, sounds and time runs pretty good - without any changes to game code. You can control game speed with special keys: ( Ctrl+F11 & Ctrl+F12 ), go to fullscreen: alt+enter and much more..
check my post: UFO & DosBOX
That is asuming you have a dos version to run.

I do but not all of us have been around long enought to have one.. so slowing down the windows version is the only option for most people..


also.. how smoth is the slow down.. most slowdowns I have used are verry choppy, exspecialy with 1Ghz or faster systems.

-Blade FireLight
QUOTE
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.

#9 Ki-tat Chung

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Posted 27 September 2003 - 08:29 PM

:: bumps the thread ::
* BUMP! *

shouldn't this be in modders forum?
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#10 BladeFireLight

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Posted 27 September 2003 - 10:00 PM

no.. this thread does not actualy discuss how to mod the game.. it's an anoucment, and discusion of and existing patch.

their is already a thread in the moding forum covering how a patch for this can be made.


-Blade FireLight
QUOTE
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.




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