ShadoWarrior, on 14th February 2006, 2:06pm, said:
You will then have a great deal of fun if and when you try my mod and run into my Duralloy-armored Wargots and my Impervium™-clad Starghosts. If you think the old Clouds are tough ...
yea, wait till you run into the new SG's
what good are tactics ? they rush you and get as close as they can, and only warp weapons seem to do any damage to them
(Lazer pistols do 11 a hit)
so far, from what I have seen, Warp rifles are useless against the SG's , the trooper gets hit and stunned before he can fire
Spiders and Hogs (?) go down easy enough, Clouds are easy too
the defenders are HARD to kill, and pack a punch, maybe they are just too fast though
(is there anything the 2 Eng weapons can take down ? I not found anything yet that makes a hole or damage combat damage with them)
over all, with the new mod, may as well take the commando and ranger skills out of the game, no reason for them in the end game (may as well take out sniper too, since the Defender is going to on top of him/her before she can fire)
(point gain for the SG's should be improved, waste too many batt and Ecells killing them for what you gain)