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#21 The Veteran

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Posted 27 September 2002 - 04:10 PM

Just as information for anyone who posted in the names topic. It's now been locked as it discusses exactly the same as what we are talking about here. I will not remove it as it has had replies but noone will be able to reply there any more.

TJ
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Go check em out, UFO TFTD and Apocalypse all under one roof!!!

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#22 Dicky

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Posted 30 September 2002 - 07:45 PM

I like to mix descriptions with famous celebrities.

(Assault)Jon Bon Jovi.  (He really did live on a prayer  :D )
(Assault)Dale Winton.  (Don't worry he's only famous here in the UK)
(Assault)Anthea Turner.  (Same as with Dale Winton)
(Artillery)Harvey Keitel.  (ala Reservoir Dogs)
(Assault)Barney/Dinosaur.  (extinction for you Barney!)
(Bomber)Gwyneth Paltrow.
(Artillery)Barry White.
etc.

No soldier goes without a name in my small armies.  
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#23 darkvenom

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Posted 01 October 2002 - 08:55 AM

i giv dem names from characters from comix and games;

i give my psychic soliders names like: Bison, Psylocke and Akuma

Whilst my brave soliders names like: Spiderman and Venom

in the end i find that about 4 of my troops have the same name ???
"wE sHaLL eAt uR bRaInz!"
- VeNoM

#24 JellyfishGreen

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Posted 01 October 2002 - 01:23 PM

I don't usually bother changing the names but after reading this topic I decided to give it a try.  A custom name on your most promising rookies does encourage you to take more care. Fox Mulder and Britney Spears are coming along nicely.

Unfortunately, her new armoured flying suit does not flatter Britney's figure.  :confused:
The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org

#25 Solfius

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Posted 01 October 2002 - 04:28 PM

it does make you care about the soldiers, if i named all my rookies i might not use them as cannon fodder as much (note: might)

#26 Dicky

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Posted 01 October 2002 - 08:35 PM

Hit them Baby one more time.   :confused:

#27 Ki-tat Chung

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Posted 01 October 2002 - 09:56 PM

well, in UFO so far, i han't named a single person to date! and about lifting heavy weapons, almost all my soldiors, including rookies, can hold a heavy plasma with out losing TU's.
011110010110111101110101
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#28 NKF

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Posted 01 October 2002 - 10:29 PM

Ah Ms. Speares, she who thinks that wearing clothes is something that happens to other people, covered head to toe in a power suit. A definite improvement if it were for real. :confused: I can imagine right know young people and impressionable little children running about in bulky but floppy suits of pseudo-armour to their favourite Brittany tune... no. Bad thought, bad thought, bad thought.  

I think once a long time ago I named some of my soldiers [Bait] with the brackets, for some fairly obvious reasons. But that was also around the time I'd decided naming them all 'Soldier' was a bright idea. seeing as I wanted to avoid getting too attached to any particular soldier.

Then I came up with a brilliant method of awarding my own medals to them. Only works in the dos edition of the game, sadly. It works by typing ctrl+backspace, which then creates a copyright symbol, i.e. the medallion. Then putting down a few less-than symbols to denote the level of the medal. Or was it greater-than symbols before the medallion? Either way it was neat.

Tier one medals got personal armour. Tier two medals got power suits. Tier three got flying suits.

Pity it doesn't work in the collectors edition, since the direct-x keyboard handler captures invalid key strokes properly.

- NKF
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#29 Cazbol

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Posted 02 October 2002 - 07:27 AM

Has noone noticed that the soldiers actually have names?  That's good enough for me and I try to take good care of them.

Cazbol

#30 JellyfishGreen

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Posted 02 October 2002 - 12:37 PM

And you can configure XCOMUTIL/RUNXCOM to add three different types of tags.

1 is Snpr=Sniper, Sct=Scout
2 is b=brave, h=heavy weapon/strength,
3 is numeric stats (confirmed kills, anyway).

PS. Ki-tat, heavy plasmas don't actually weigh very much, I think the strategy guide says they weigh little more than the standard rifle. Heavy damage, yes, but light through the miracle of alien technology.

Even Britney can swing it.
The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org

#31 NKF

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Posted 02 October 2002 - 08:51 PM

Heh, Heavy plasmas are light. Its things like rocket launchers that need a lot of strength. Soldiers with 30+ strength usually do all right if all they're carrying is the gun and one or two clips of ammo.

Of course, if you want a truly weak soldier to lug an incredibly heavy weapon about, it's probably a good idea to have that soldier drop the weapon at the end of the turn (2  TUs) and pick it up at the start of the next (8 TUs). You'd probably spend less TUs doing that than you would if you ended the turn with the weapon in your hands.

You do lose the ability to use reaction fire, but one-shot weapons like the rocket launchers really shouldn't be fired via reaction fire. It's too dangerous.

- NKF /wx
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#32 Crazy Photon

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Posted 04 October 2002 - 11:51 PM

JellyfishGreen, on Oct 2 2002, 09:37 AM, said:

And you can configure XCOMUTIL/RUNXCOM to add three different types of tags.
Yep, I also use X-COMUTIL to add speciality tags, like grenader for example.

I used to name soldiers with friends names, but I'm refraining to do that because I usually ended by reloading when some of them was killed... still, the only soldier I name is the Commander (when I get him/her) and it's my nick :confused:
Resistance is NEVER futile...

#33 Solfius

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Posted 05 October 2002 - 08:37 AM

I name a few soldiers after friends, when they die I just name a new rookie after them.

#34 The Veteran

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Posted 05 October 2002 - 10:16 AM

It's like they never even die that way. They just are critically injured and have to rerlearn from scratch.
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#35 AcidBoot

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Posted 05 October 2002 - 11:12 AM

Hiya everyone. This is my first post here.

Some of you are talking like you have a lot of guys and expend them like kleenex.

I get a squad of 14 guys, just enough to pack out a skyranger. I expand this to an additional 14 on the other side of the world after about 4 years. Then, when I'm developing psi stuff, I'll get an additional 10 per team, so that I can still have a full squad while training.

I don't really get into psi too heavily, and generally sack the worst guys after some basic training. I keep enough extras to pack out avengers when I get them.

When I go for Mars, I bring together the cream of the crop, pack them on board an avenger, and away we go.

Back on topic:
I rename soldiers based on thier shooting skill. <50 they get names like "Billy Bob Joe", "Cleatus One-toe", & "Bobby Jo Sue", >65 they get names of characters I like from TV, film, comics, whatever. In between I leave them with thier normal names.

One time I had a chick with an accuracy of 40 and, inspite of lots of close range blasting, it only got up to about 45. On the other hand she had about 100 TUs!! So I gave her a electro-stun baton and renamed her Lanina Huxley. (anyone else seen Demolition Man?)

Note that, if I'm playing on a higher difficulty, I will fire and replace any rookie who dares posses a shooting accuracy below 50.
About 95% of people are kidding themselves. The trouble is that almost all of that 95%, by their nature, belive that they are in the other 5%. Ironically most of the 5% are worried that they may be in the 95%.

#36 The Veteran

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Posted 05 October 2002 - 12:22 PM

The reason everyone here has so many men and they die quite often is because most of us are superhuman players and NOONE here reloads a game if they lose men.
It's just not allowed. :hmmm:
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#37 AcidBoot

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Posted 05 October 2002 - 12:31 PM

Ah! No re-loading!! It becomes clear to me now! I guess you guys really hate blaster launchers then!!!:confused:

I play without loading sometimes, but not, I admit, on superhuman. Gosh! I mean a couple of times I've lost my best guy, just because he stepped out of the plane!!! Step, BLAM, dead! I may give it a go... sounds tough.
About 95% of people are kidding themselves. The trouble is that almost all of that 95%, by their nature, belive that they are in the other 5%. Ironically most of the 5% are worried that they may be in the 95%.

#38 NKF

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Posted 05 October 2002 - 01:13 PM

Oh, just some things some of us do to make the game a little more interesting every once in a while. :confused:

- - -

Just an exercise that I'd like to recommend for anyone interested in getting used to playing with ironman rules:

First save just before entering a mission. Preferably a challenging mission such as a terror site or a battleship. Alien bases are good too.

Now play that mission over and over without saving or reloading while in the battlescape. This is the fun bit.

Repeat until you are able to win the mission in one go with minimal casualties. You won't get good results all the time, still, it's worth trying.

The reason why you should save before the mission and not during is so that the map is renewed every time you reload, so you are forced to change your tactics depending on the varying terrain. It's fairer for both sides.

To tell the truth, winning a mission in one sitting is not that easy to perform in a Superhuman campaign, but it is definitely a rewarding experience when do manage to win a few.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#39 The Veteran

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Posted 05 October 2002 - 01:33 PM

Indeed. What makes a superhuman campaign really hard though. Is finishing a terror mission with ten rookies and a tank. Or more aptly one rookie...
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#40 Tammy

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Posted 06 October 2002 - 12:49 AM

The Veteran, on Oct 5 2002, 01:22 PM, said:

The reason everyone here has so many men and they die quite often is because most of us are superhuman players and NOONE here reloads a game if they lose men.
It's just not allowed. :hmmm:
Losing a soldier named Tammy, however, is another matter entirely, though.  :confused:  I still think that is just incredibly sweet.     :inlove:  

Anyway, I haven't really named my soldiers after people I know for that very reason, but I might try it.  I have to say that I will probably reload if one of you dies....sorry, TJ!
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