Yes, 20 meters on the flare as opposed to 11 on grenade. The grenade weighs .7 while the flare weighs .3.
I can't figure out why I can't seem to throw the flare any farther away than the grenade. Something else is factoring into it. Maybe it's just the fact that the SpecOps guys are running when you first see them and by the time that you first see them, and by the time you have time to toss something, it's time to be tossing grenades if you want to live? There's something there to it. Maybe it's the fact that none of my soldiers are any good at throwing during the first couple of missions.
If you get a chance, try the flare at 25 meters, 30 meters, and 35 meters, or try a flare at .1 weight and see if there is a noticeably different feel to the flare during the first two or three missions of a new game.
And, then stick with the feel that you like best.
And yes I try to stay quiet as much as possible. But . . . Aftermath is the only game I have ever played that just consistently demands that it must crash every chance it gets. Every three months or so, I have to really complain and let it out. I have never seen a game like it, when it comes to crashes. I don't know whether it is a good thing or a bad thing, but on this Windows XP machine, the Aftermath game seems to crash differently each time it crashes. But, the game never crashed on this machine when I was playing it without the mods.
Of course, I have since come to believe that Aftermath is incompatible with Zone Alarm 5.X. I have gotten rid of Zone Alarm completely, and I am now running with the firewall in Windows XP Service Pack 2.
So far, the stalkwalk 6 thing only happens at the beginning of every new ComboMod game when I'm flying to my first mission and the game offers me three or four new missions while my chopper is in flight. I haven't had any problems since then.
On the Altar Forum, they say that the Stalkwalk errors are due to driver conflicts. I think that my problem is that I updated to the latest drivers. Aftermath was designed around only one set of drivers, the 4323 Nvidia drivers, and that's the only set of drivers that it worked flawlessly with. There might be newer drivers out there that will make Dawn of War play better, but I'm afraid to install them for fear that I will get more crashing of Aftermath than just the single Stalkwalk 6 at the start of a new ComboMod game.
Sometimes, though, I think that the reason that I get so many crashes with Aftermath is because I play the game so much.
Also, I have never played around with the Shadows and Compatibility of TA thingies in the Aftermath launcher, which are supposed to be able to make people who can't play the game suddenly be able to play the game according to the Altar forum. Anyway, I just go with the defaults, and I guess if I only get one crash per game, that's acceptable. But, in the past, when I got around 30 to 40 bases, the thing would start crashing regularly and randomly, RB6.7 iirc, and of course you knew that I had problems with the Colt M4 crashing RB 6.8 to desktop in a regular fashion, whenever it was used with another explosive weapon.
On this machine, C&C Generals or Dawn of War have never crashed, ever. Neither have Warcraft III or Shogun Total War or the Homeworld Games or Unreal Tournament or Mechwarrior 4 or Red Alert 2 or anything. Nothing crashes like Aftermath.
Okay, I've had my rant, and now I guess I'm supposed to be good for another three months, at least until BlackAlmaz comes back and provides us with something new to see and test.